• LovingHippieCat@lemmy.world
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    4 months ago

    Honestly they should have made something much smaller to make a name for themselves then slowly build up to something larger like a Highguard. You can’t make a sort of shadow drop like they did by being “former devs” of a game when in almost all instances of that marketing has failed. It’s just dumb to try and start with something as big as Highguard even disregarding the problems with the game.

    Bad management all around.

  • Pogogunner@sopuli.xyz
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    4 months ago

    It’s almost like making the same corporate “games as a service” garbage that is already proven to be a failure again was a bad idea. Maybe one day this will be learned, but I bet hundreds of more millions of dollars will be wasted trying again in the future.

    • Mortoc@lemmy.world
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      4 months ago

      It won’t be learned cause the ones who suffer are not the ones making the decisions.

  • jordanlund@lemmy.world
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    4 months ago

    There’s probably money to be made in purchasing the IP of these failed live service games and using the assets and art to make good single player games with an actual story.

    I’d play the hell out of an Assassin’s Creed ish game in the Brink universe.