That breaks the expectations of how combat works. IMO it should be telegraphed beforehand, but not explicitly.
A statement or two about how the cultists seems to be getting emotionally unstable to the point where your characters are deeply uncomfortable would suffice.
Sure, and why I put it in quotes. Maybe it’s because I’m in a bad mood, but can I write just one comment on an imagination-driven-TTRPG thread just once and not have to spell out every single detail so precisely?
Sure, and why I put it in quotes. Maybe it’s because I’m in a bad mood, but can I write just one comment on an imagination-driven-TTRPG thread just once and not have to spell out every single detail so precisely?
Denied! Lol. We need details!
Most of us aren’t judging. We’ve have had similar craziness in our games.
But we do want all the juicy details to go with our popcorn, and to compare with our own unplanned character deaths and party wipes.
That breaks the expectations of how combat works. IMO it should be telegraphed beforehand, but not explicitly.
A statement or two about how the cultists seems to be getting emotionally unstable to the point where your characters are deeply uncomfortable would suffice.
Sure, and why I put it in quotes. Maybe it’s because I’m in a bad mood, but can I write just one comment on an imagination-driven-TTRPG thread just once and not have to spell out every single detail so precisely?
Denied! Lol. We need details!
Most of us aren’t judging. We’ve have had similar craziness in our games.
But we do want all the juicy details to go with our popcorn, and to compare with our own unplanned character deaths and party wipes.
Thank you for sharing your game story.