If there’s any upside to the entire situation, it’s that perhaps, maybe, developers will again start paying more attention to optimization instead of just throwing more powerful hardware at it.
Some of the greatest games ever developed for consoles were great because the developers had to get extremely creative with the limited resources at their disposal. This led to some incredibly optimized games that could do a whole lot with those very limited resources.
You don’t even need to go that far back. It blows my mind that the 360 and PS3 have 512mb of RAM. Halo 4, GTA 5, and The Last of Us did some impressive graphics work with 512mb.
tbf, the PC version of console games of the time ran like utter shit on computers with less than 2GB RAM and graphics cards worse than a Geforce 9800. A lot of people were still on WinXP, which was bloated compared to WinME-2000, but by 2006 it was fine.
If there’s any upside to the entire situation, it’s that perhaps, maybe, developers will again start paying more attention to optimization instead of just throwing more powerful hardware at it.
Some of the greatest games ever developed for consoles were great because the developers had to get extremely creative with the limited resources at their disposal. This led to some incredibly optimized games that could do a whole lot with those very limited resources.
You don’t even need to go that far back. It blows my mind that the 360 and PS3 have 512mb of RAM. Halo 4, GTA 5, and The Last of Us did some impressive graphics work with 512mb.
Oh wow my mind is blown. Even more so that it’s 256mb of DRAM and 256mb of VRAM separately.
We have really gone down hill and fast ;(
In my brain memory I find it hard to believe all the textures loaded at one time could ever be so small. Im amazed.
tbf, the PC version of console games of the time ran like utter shit on computers with less than 2GB RAM and graphics cards worse than a Geforce 9800. A lot of people were still on WinXP, which was bloated compared to WinME-2000, but by 2006 it was fine.