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Joined 3 years ago
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Cake day: July 1st, 2023

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  • A lot of the comments look to me like part of the reason for the failure. At least the old ones continue to work almost forever. They product was so good that people aren’t replacing them. This leads to them releasing overpriced crappy products to make up for it.

    I wish we lived in a world where making the best product, that is reliable and durable, for as cheap as possible was standard and made sense. We’ve essentially made it so it doesn’t work.

    The correct option seems to be, to me, for them to not have scaled like they have. They should have been a niche durable action camera, and their costs would have stayed low. Every product that sells though is told they have to scale as much as possible forever, until it kills the product.




  • Cethin@lemmy.ziptoMemes@sopuli.xyzSay hi to Flocky!
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    1 day ago

    Some of those are because international standards (the military and ammo, although the US military uses yards more than kilometers, but they do use both, probably because of international influence). Some are because science is run on metric (pharmacists).

    Litres though, yeah, idk. I’m assuming it’s because it’s easier to make a bottle in Litres and sell it around the world? Litres predate metric too, so it could be because of that? I never see poured liquids measured in Litres though, only bottles. Usually it’s pints or fluid ounces.

    I do have to congratulate illegal drugs for teaching metric to Americans probably better than our schools though. It’s an interesting dynamic.


  • I’m sorry, but you’re describing an open-source, decentralised, peer-to-peer, permissionless digital payment network. Which is exactly what cryptocurrency is.

    I didn’t say peer-to-peer or permissionless, but that would help. Anyway, yes, those are all things cryptocurrency is, but they are not cryptocurrency. They are a set of design requirements. Cryptocurrency is not necessary for those requirements. There are other ways to potentially meet those requirements, which could be better than cryptocurrency.

    This isn’t to say cryptocurrency isn’t the right solution for this. It might be. I don’t think the limitations are as impossible as you do. Sure, costs for running the network would be higher, but what’s the cost for running Visa? I have no idea, but I’m sure it isn’t free. Cost is just something that has to happen. There could be a donation funded foundation that runs it, or it could be funded by a portion of each transaction, or something else. Costs are a hurdle, not a barrier.




  • Dude, you keep changing what you’re arguing against. It was about price parity, then it was about them using Steam keys, and now it’s content parity.

    First, this document has a lot of detail about them forcing price parity. I don’t know if you just skipped that, or if you’re no longer arguing about that. It’s wrong, correct?

    Second, I still see no evidence they’re using Steam for their sales on their platform.

    Third, the case we were talking about has content parity. The DLCs are available on both platforms, but they’re cheaper on uplay. That’s content parity but not price parity. Are you just trying to throw out so much garbage I forget what we’re talking about and just go along with your premise?

    Also, content parity isn’t good either. For example, if a studio wants to create a small bonus DLC for buying the game somewhere that gives them more money, they should be allowed to. Why should Valve be dictating what a developer can create off of their platform? That doesn’t benefit consumers. It only benefits Valve. Let’s be clear though, they are also forcing price parity. I’m not agreeing to the premise it’s only about content parity, as I discussed above.


  • I doubt it. There’s already several first person Factory games. Also, they don’t hit like Factorio does. First person is just so fundamentally limited that, as popular as they are, because they’re prettier, I don’t think it works as well.

    Top down, especially 2d, let’s the scale be so much larger, and makes it easy to plan and interact with. You can easily copy and paste massive factories. Even the best version of this in first person let’s you only copy small sections. The closest 3D one to the scale of Factorio is the space robot one (I can’t recall the name), but it’s a third person somewhat top-down view. There’s a reason why people still say Factorio is the best factory game, despite having so many options inspired by it.



  • Cethin@lemmy.ziptocats@lemmy.worldAbsolute insanity
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    2 days ago

    I agree, but also, if you can’t afford a cheap ass ring, you probably can’t afford a pet. It doesn’t need to be something fancy. If you care about that tradition (not implying the person in the image does), you can get rings pretty cheap if you don’t need the whole diamond thing, and even cheaper if you’re willing to buy second-hand.



  • I don’t use it, but modern blockchain isn’t how it used to be. It’s no longer proof-of-work, where you do a bunch of computation for nothing (with a few exceptions that still do this).

    Basically, what’s required is just a receipt that says “X owes Y $Z”, and that needs to be accepted by nearly everyone. That’s essentially what blockchain is, and it’s also what banks and payment services do. You just need a system you can prove is secure and accurate. Centralization is one option for this, but I see no reason for it to be required.

    Also, I disagree that this works because of government backing. That has to do with currency, and there’s no reason this needs that. We just need to track value exchanged. It doesn’t even need to be a real currency as long as we agree on the value and it’s stable. Government backed currency is an option for this, but not necessary.

    In addition, any payment provider, centralized or otherwise, can use this currency. Nothing about a government backed currency makes it unsuitable to be used for a decentralized payment processor. The only thing that matters to that functioning is that it’s secure and reliable. It could use USD, Bitcoin, or cows for all the user cares, as long as it’s stable and they can get their value when they need it. Payment processors usually use whatever local currency is, but they aren’t actually using that money. That’s a display. It’s exchanged when needed, or there would be a ton of processing that isn’t required.


  • … they made a dlc bundle on their own store

    Their own store, which does not use Steam keys. That means they should be free to set their own price, right? Steam should only have a say when it’s using Steam. They shouldn’t get to dictate the price on other stores.

    You’re arguing against your own best interest here. I don’t know if you understand that. A game being cheaper to buy somewhere else is good for all consumers. Sure, their store is worse. That’s why they’re competing with a lower price. You can choose to pay more and use the better service or pay less and use the worse one. It may even cause Valve to try to compete with the lower price by lowering it themselves. This is good for consumers. We get cheaper games for no cost.






  • Cethin@lemmy.ziptoMemes@sopuli.xyzSay hi to Flocky!
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    2 days ago

    The US usually consistently uses imperial, which sucks but it’s consistent. England switches between the two constantly. They’re crazy people, and they use measures like “stone” for weight sometimes too. Metric is obviously the better system, but consistency is better than randomly deciding which to use when.