• 0 Posts
  • 148 Comments
Joined 10 months ago
cake
Cake day: August 8th, 2025

help-circle













  • Jumbie@lemmy.ziptoGames@lemmy.worldis black myth wokong a good game?
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    9
    ·
    edit-2
    3 months ago

    I vehemently disagree. I slogged my way through that game so I could speak with experience on the subject. That game only feels fair to Souls players because it tried to be less annoying difficult than the games that preceded it.

    It’s unfair, the bosses are too large for the screen and your character wins by luck and repetition. No skill required (because it’s luck when you beat a boss).

    I cannot stress enough how much disdain I have for “Souls-like” as a category. Developers should note: Putting that descriptor in your game is shutting out a vast majority of the gaming community. The fans are a niche; a sliver of the gaming community.

    I have no problem with people liking the genre but the genre is not mainstream for a reason. We can have challenge in a game without it being frustrating.


  • Jumbie@lemmy.ziptoGames@lemmy.worldis black myth wokong a good game?
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    8
    ·
    3 months ago

    You’ve identified one part of the issue and it’s a valid one.

    Aside from aging, games have also evolved into lazy design. What used to be difficulty was really innovation a decade+ ago. Take a game like the original Soul Reaver. The bosses required specific skills and strategies you had to figure out in order to win. If you didn’t figure it out they would laugh and mock you for failing. It was genius and you felt accomplished when you figured it out.

    Contrast that to Elden Ring. The moveset isn’t intuitive and your character moves like it’s not attached to the world.

    The bosses are just extremely higher health bars and your health bar is on the opposite end of theirs. That’s it. That’s the game difficulty.

    So “strategy” just means dodging until you can get a hit on the overly large boss and repeat for long periods until someone dies. I find it lazy and uninspiring.

    So yeah, you’re not crazy.