

Mechanicus is a great tactics game with a BALLER soundtrack
Pretty much the best Warhammer 40K soundtrack out there, and the whole game is just dripping with atmosphere. The sound design is some of the best I’ve ever seen.
Official Lemmy account for MetaStatistical @ YouTube. I’m also on PeerTube.


Mechanicus is a great tactics game with a BALLER soundtrack
Pretty much the best Warhammer 40K soundtrack out there, and the whole game is just dripping with atmosphere. The sound design is some of the best I’ve ever seen.
I have REALLY gotten sick of the “git gud” crowd.
I’ve always been sick of it. It’s impacted how developers create games.
Once upon a time, hard and difficult games on 8-bit and 16-bit platforms were created accidentally, either because of design bugs, or developers not having time to run through proper play-test cycles, or only doing the play testing themselves. We put up with it because we were kids and had a limited budget for games, so we played what we had. It was never intentional, since they wanted to make sure it was balanced enough to appeal to the general audience, but still have difficulty levels for people who wanted to try out a second harder playthrough.
Then, games like Dark Souls came along, which pretended that hard games were a From Software invention, and propped up a community of egoists and digital sadomasochists. All they did was make the designs more deliberate, to the point of developer trolling. (I know this started earlier on in the indie scene, especially roguelikes, but Dark Souls popularized it.)
The “git gud” crowd pushes this narrative of “if it’s possible to do, then it’s the player’s fault for not having the skill to do so”, to the point of personifying a game with statements like “the game is punishing me with bad RNG” or “the game is actively trying to kill me”. This completely ignores the developers’ responsibility of instituting balanced difficulty levels, since it’s the developers’ fault that “the game” does these things.
Again, it has really impacted how developers create games nowadays. First, the “git gud” crowd is loud enough that developers now think they deserve a voice, as if difficult games weren’t absolutely everywhere, even before Dark Souls. The popularity of speed running makes them think that have to cater to that crowd, and streamers streaming impossible challenges skews that difficulty Overton window even more. Developers think they have to make some impossibly difficult game, so that streamers, who famously play video games for a living for thousands of hours a year, will advertise their game and push it to the top.
I’m not buying it because the first one was buggy as shit, had a draw distance that’s laughable even for a Unity game, had incredible music that’s it’s barely heard because it cuts off all the time, wall “suggestions”, clipping, other graphical glitches, and has the gall to advertise “Hit F8 to report bugs” every moment it’s showcasing its own bugs.
And don’t get me started on the design flaws. The Insulting unrealistic O2 meter. There’s not enough keyslots. Torpedos are useless. The Cyclops is useless, and yet, you have to spend all of these resources just to get some material for the final rocket. It dies to leeches in very short order, and moves around like a space cow.
Also, the whole game taunts a story and then delivers a milquetoast ending.