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Cake day: April 24th, 2024

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  • Throwing on some more extremely rough math:

    Assume the average person lives 80 years.

    Assume they start working at 20, and retire at 65.

    Average out $4.4 mil over 45 years for an average yearly income their entire working life of…

    $97,777.77

    Ok, now check that against this:

    https://www.omnicalculator.com/finance/us-income-percentile

    And you get 83rd percentile, alternately stated as you have to be in the top 17% of Americans, by income.

    Now again this is quite rough and the most obvious challenge to this math is that these estimated costs seem more to be for households, not individuals.

    Well, ok, then if you go by household total income if $97k, this is the 65th percentile of households, ie, top 35% of households.

    But to that one can counter that divorce rates are still climbing, and according to BLS, only about half of married households have both partners working.

    https://www.bls.gov/news.release/famee.nr0.htm

    … So basically the American Dream™ only exists for something around a quarter-ish of Americans, and of course half of that quarter would basically be considered quite wealthy.


  • It is a lot easier to be ‘evil’ or at least amoral in a game that does not play as a giant power trip for the player by making them fairly easy to become absurdly OP.

    For example, play Kenshi.

    You don’t have to be ‘evil’, but chances are, going out of your way to be ‘good’ all of the time will get you scammed, enslaved, starved to death or killed.

    In many video games, being good vs evil is a relatively costless, relatively cosmetic decision.

    It usually takes either an extremely harsh world, or very good storytelling to make such decisions more meaningful, where pragmatism and the innate messiness of reality factor in more greatly, to make such decisions more meaningful.