Cyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 25 days agoSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comexternal-linkmessage-square27fedilinkarrow-up1195arrow-down12
arrow-up1193arrow-down1external-linkSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comCyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 25 days agomessage-square27fedilink
minus-squarejustdaveisfine@piefed.sociallinkfedilinkEnglisharrow-up70·25 days agoThis is a peak AAA problem. The need for ultra high fidelity realism clashes with the need to make the actual gameplay. Maybe they need splashes of yellow paint to show where the stealth area is.
minus-squarepivot_root@lemmy.worldlinkfedilinkEnglisharrow-up17·24 days agoThey also need red vision cones to show where the un-stealth area is.
This is a peak AAA problem. The need for ultra high fidelity realism clashes with the need to make the actual gameplay.
Maybe they need splashes of yellow paint to show where the stealth area is.
They also need red vision cones to show where the un-stealth area is.