I play WoW on a private server via Steam and Proton. It’s worked perfectly so far. I haven’t played for about two weeks, and suddenly WoW isn’t working via Steam anymore. It won’t even start. On some compatibility modes, particularly older ones, the game does at least launch, but all i get is a black screen. Not even the intro sequence starts.
Here’s what I’ve already tried:
- Downloaded WoW again and set it up on Steam
- Tried all the compatibility modes available on Steam
- Tried to get WoW to run via Lutris/Wine – again, using all available compatibility modes
- Updated Kubuntu to the latest version
- Tested different graphics drivers
Unfortunately, none of this works. What also puzzles me is that some games (Diablo 3, Warcraft 3) no longer work properly either; with these, I either get stuck at a frozen start screen or (in the case of Warcraft 3) they only run at around 20 FPS.
Other games, such as CS2, on the other hand, work absolutely fine, with high graphics settings and ~250 FPS.
It almost seems as though the other games are somehow being run via the onboard graphics card. That would at least be my attempt to explain why significantly older games like Warcraft 3 run at only 20 FPS, whilst modern games like CS2 have significantly better performance.
I also have a dual-boot system, so I’ve got Windows installed as well. And on Windows, all these games run smoothly with high FPS. I’d therefore tend to rule out a hardware issue.


Sorry for the delay in getting back to you.
Yeah, that’s fine.
Both of those should be using hardware rendering, at least based on my understanding of the text. You have the name of your video card where “llvmpipe” would show up, right above “64bit”, which is what happens on my system when using hardware rendering.
But…for some reason, you’re consuming a ton of CPU time when rendering using OpenGL, despite doing hardware rendering. That’s not what happens on my system. I don’t know what would cause that.
One would want it fixed either way. For Steam, one can force Proton to use OpenGL rather than Vulkan as a Direct3D backend by setting the environment variable
PROTON_USE_WINED3D=1, which will cause many Windows apps to use OpenGL…but your problem is the opposite. Vulkan looks fine.thinks
The only thing that comes to mind would be that there’s an Nvidia mechanism on systems where you have multiple GPUs — this can happen when you have an integrated on-CPU GPU and a discrete GPU on a laptop, say – to render on one and then copy to the other. I don’t know what text would show up as the renderer in that case, and I don’t have Nvidia hardware, much less Nvidia hardware plus an integrated GPU to test. I don’t think that that’s probably what’s going on here, but I don’t know what mangohud reports in that case. I would think that
mangohudwould be smart enough to actually display the renderer being used, but…maybe it’s not. But if you want to try it, you could give this a shot. I’m taking a stab in the dark rather than really analyzing it:If the CPU usage when you run the above command goes from ~20% (as is currently the case for
glxgearsin your above screenshot) to ~4% (as is currently the case forvkgears), that might be what’s going on. If it is, then I’d try running your game with the__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidiaenvironment variables set. I wouldn’t bet much money on it working, but I guess it’s not hard to try.EDIT: If anyone else with an NVidia card wants to run the
MANGOHUD_CONFIG=full mangohud glxgears.x86_64-linux-gnucommand and report whether their system uses a ton of CPU time on all cores, that’d be a useful data point; I can’t, as I don’t have the hardware. I guess it’s possible that that the CPU usage could be normal — this is going through xwayland, and maybe something there causes that. I don’t want to flag it as something abnormal on OP’s system if it’s not. But it’s not the way my AMD system acts.deleted by creator
Hey there,
this is the result of:
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidiaThanks in advance for your reply, which, as always, is very detailed and helpful. :) How come you know so much about this? Do you work in this field?
I’ll give it all a go and get back to you with some feedback. It’ll probably take a bit of time, though, as I won’t be able to get round to it straight away. But as I said, thanks in advance. :)