cm0002@libretechni.ca to Programming@programming.devEnglish · 24 days agoA CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms.github.comexternal-linkmessage-square6fedilinkarrow-up146arrow-down13cross-posted to: [email protected]
arrow-up143arrow-down1external-linkA CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms.github.comcm0002@libretechni.ca to Programming@programming.devEnglish · 24 days agomessage-square6fedilinkcross-posted to: [email protected]
minus-squareKissaki@programming.devlinkfedilinkEnglisharrow-up1·edit-224 days agoInspected, looks like even hidden-behind elements receive matrix transformation updates. Presumably, skipping those could increase performance? But maybe it’s not possible with this approach. I haven’t checked deeply. I guess it’s infeasible. The browser’s compositor handles the 3D layering.
Inspected, looks like even hidden-behind elements receive matrix transformation updates.
Presumably, skipping those could increase performance? But maybe it’s not possible with this approach. I haven’t checked deeply. I guess it’s infeasible.