With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
You can make the case that it’s not a fun use of our time but how is it not tied to difficulty? Being able to get to the boss with enough health or consummables is certainly part of the intended challenge.
I’ll admit I don’t even remember doing runbacks in hollow Knight (or even having to fight any boss in the part of the game I played more than one or twice), but in other games where you have to run to the boss you normally just run past everything without fighting it and go into the boss with full resources. No challenge - just running past everything, which not only wastes time but also totally breaks immersion for me.
In any case, my overall discontent is with all the time wasting added together than any specific thing.
You can make the case that it’s not a fun use of our time but how is it not tied to difficulty? Being able to get to the boss with enough health or consummables is certainly part of the intended challenge.
I’ll admit I don’t even remember doing runbacks in hollow Knight (or even having to fight any boss in the part of the game I played more than one or twice), but in other games where you have to run to the boss you normally just run past everything without fighting it and go into the boss with full resources. No challenge - just running past everything, which not only wastes time but also totally breaks immersion for me.
In any case, my overall discontent is with all the time wasting added together than any specific thing.