• MentalEdge@sopuli.xyz
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    3 days ago

    I…

    Do not know how I feel about bringing back a charachter who does SO MUCH because of her absence.

    Too bad I won’t be finding out if it works, as Sony won’t be porting this to PC.

    • Katana314@lemmy.world
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      3 days ago

      I’m a little torn about death tropes; even Kratos has “died”, and then beat up Hades and slashed his way out of hell. I think it has some premise within the world.

    • ViatorOmnium@piefed.social
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      3 days ago

      With the current state of the entertainment industry I’m surprised they still didn’t do a LOTR movie explaining Tom Bombadil.

      There isn’t a single exec that understands why it’s important for big narratives to have mysteries.

      • ampersandrew@lemmy.world
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        3 days ago

        They understand, but they also understand that when they need to make something new, and the old classic already had a complete story, their best chance to make money is off of something familiar. So not Tom Bombadil, but that’s how we ended up with Solo: A Star Wars Story and every Terminator after 2.

        • ViatorOmnium@piefed.social
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          3 days ago

          They could move the story forward with Atreus as the main character, that would still be familiar enough. Prequels are very hard to do right.

          Terminator is a special case, because time travel limits the interesting time span for the story if you don’t keep erasing the previous movies plot.

          • ampersandrew@lemmy.world
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            3 days ago

            Even Terminator 2 changed the time travel rules established in the first movie, but at least it felt like its ideas were still original. And I didn’t even mind Terminator 3.

            • Nibodhika@lemmy.world
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              1 day ago

              THANK YOU, I always feel I’m the only one who acknowledges that. Don’t get me wrong, I like T2, but it completely broke what was established in T1. I do understand why, you can only do that twist once, after the audience knows time is a loop you can’t add meaningful stories because there are no stakes. But it’s still annoying, that they undid one of the major things of the first movie.

  • Grass@sh.itjust.works
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    3 days ago

    fuck. wasn’t there some sony statement about ending pc ports? I might not get to play this one

    • Encrypt-Keeper@lemmy.world
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      2 days ago

      I really don’t think that will stick long term. There’s a reason they started making the PC ports to begin with and that reason still exists. I think they’re just trying to build up the exclusivity things in the minds of consumers ahead of their PS6 launch in the next two years

  • ampersandrew@lemmy.world
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    3 days ago

    That was a pretty brutal 20 minutes. If the game was coming out on a platform I own, even if I was excited for how the combat works, that was barely interactive, and I wouldn’t be looking forward to sitting through that again. In The Legend of Zelda, you hold up for about a second and a man immediately gives you a sword; I couldn’t help but think of that during all that story setup.

    • Katana314@lemmy.world
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      3 days ago

      I think God of Boy also had some pretty long cutscenes, and it could be forgiven as they’re very well written/acted. You kind of just have to be primed for it.

      • ampersandrew@lemmy.world
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        3 days ago

        I played the 2018 one and not Ragnarok, and that might be true, but what an awful way to introduce people to this game during a showcase, lol.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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          2 days ago

          Eh… The combat itself is pretty lackluster. Not a lot of variety in weapons, the monsters are pretty uninspired (humanoids with holes for faces are the main trash mobs, while bosses are basically just geometric shapes and colors), and even on hard only the bosses are difficult, and not because they are hard exactly, but becsuse they’re just shapes their animations suck at telegraphing what they’re about to do… While it is a soulslike at heart, its focus is more on puzzle solving, exploration and dialogue. It’s actually more like an actual RPG than any other soulslike I’ve played except when it comes to character development (it doesn’t have any aside from how you grow in the story).

          • jacksilver@lemmy.world
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            2 days ago

            Thanks for the info, that sounds like it may be worth passing on. The story looked like it had potential, but I heard mixed-poor reviews when it came out.

            • Senal@programming.dev
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              1 day ago

              I really enjoyed the story and style, enough to work through the ‘meh’ gameplay, though some of the puzzles were kind of interesting.

              I think I’d have enjoyed it more as a book or perhaps a TV series, movie would be too short.

    • criss_cross@lemmy.world
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      2 days ago

      Ironically it’s what I hated about twilight princess at first which was how on rails it was for the first 3-5 hours.

      Afterwards it opens up and is great but that intro is such a mood killer.

    • Blackmist@feddit.uk
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      3 days ago

      Pretty much all story heavy games are like this now, and have been for some time.

      Uncharted 4 was like 2 hours in before you even got to shoot anyone.

      • ampersandrew@lemmy.world
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        3 days ago

        I was disappointed in Uncharted 4 for a few reasons, but it’s got other components to its gameplay loop besides shooting, and some of them are better than the shooting too. I’d expect this new God of War game to have some light puzzles and decisions around gear, but they couldn’t have baked more of that into the opening 20 minutes? Kingdom Come: Deliverance II just last year is very story-heavy, but they’re gracefully integrating introductions to mechanics (“tutorial” has connotations that don’t really apply here) all the way through the first 5 hours of the game while setting up the story. Even the introduction to your own character allows you to make decisions around how to spec out his character sheet.

  • emb@lemmy.world
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    3 days ago

    Thought this looked really good!

    The uncut gameplay reveal approach is a little weird when combined with the mostly-cinema beginning of the game. Might’ve been nice to see more gameplay and less setup.

    I dig how goofy Frank the cube is. But I can see those quirky random characters really rubbing some folks the wrong way.

    • Lemmayng@lemmy.world
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      3 days ago

      Yeah, I was getting Quantantmania vibes from Frank and the sword. Aside from that, this looks really good!

      My friend is considering selling his PS5 to me for about $500 with games, provided I take his offer before FF7 Part 3 comes out. I already have my Steam Deck and Switch 2 (AKA Paperweight 2) to keep me occupied. Plus, not having a job makes any big budget purchase tenuous at best.

      Games like Wolverine and Laufey, and Astro Bot are making me keep his offer in the back of my mind for now, but only if they stay exclusive.

  • dil@lemmy.zip
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    3 days ago

    Made the mistake of checking the reddit thread, it looks fun, ppl fr hate anything marvelesque that isn’t edgy all the time I guess

    • DetectiveNo64@lemmy.ca
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      3 days ago

      The incels will be really angry with this one lol. Looks good though, I’ll be playing it.

  • Blackmist@feddit.uk
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    3 days ago

    Oh god, now I can look forward to an entire game of her name being pronounced wrong.

    The really need to hire an Icelandic person for like an hour. Even though I don’t speak Icelandic, it’s agonising.

  • ytsedude@lemmy.world
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    3 days ago

    I was expecting a prequel, but this looks way more interesting! I think the burning dude is Ifrit, which may make the woman Shiva…? She mentioned Sekmet after that bright light. And that strange mask of Odin’s is somehow related? So much potential here!!

    Also, if this is the afterlife of the gods, then it seems like there would be a ton of Greeks who’d love to meet Laufey once they realize who her husband is…

    • Herr_S_aus_H@lemmy.zip
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      3 days ago

      The flaming guy seems to be Begtse, the/a tibetan/mongol God/lord of war and the woman is Sekhmet a egyptain God of war, sickness and/or healing.
      Sorry for the many slashes. Polytheism is complex and I know not nearly enough about these pantheons to make definitive statements.

    • Lydon_Feen@lemmy.world
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      3 days ago

      I don’t know if that guy is Ifrit, but the woman had some subtle egyptian designs in her outfit.

  • DragonAce@lemmy.world
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    2 days ago

    My only beef with this game is the casting choice. Debora Ann Woll is Karen Page from the Daredevil series and its really hard to see her playing anything else, especially a role this different. I guess time will tell if she is able to pull it off.

    • Lydon_Feen@lemmy.world
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      3 days ago

      What do you mean?

      She’s clearly a badass. I totally get it now why she was with Kratos.

      • realitaetsverlust@piefed.zip
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        2 days ago

        Because, well, she’s dead. She’s an important part of ragnaroks story, but nevertheless dead, so there will be very little to no meaningfull interaction with atreus or kratos, which is honestly a bit sadge. It’s basically a completely isolated story that adds very little to the lore (considering we already know who faye is) and that’s just a bit meh.

        Probably won’t be a bad game, but lorewise, I just feel we could’ve chosen a more meaningful character - or at least one that isn’t canonically dead.

        • Björn@swg-empire.de
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          2 days ago

          If I know anything about stories then she will probably get the opportunity to come back to life by the end or at least converse with the living world. That could set up the next game with all of them together in some way. Maybe with the grown up Boy as the main character.

      • mrmaplebar@fedia.io
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        3 days ago

        I didn’t mean to hit a sure spot, and good for people if they like it, but it just seems so all over the place…

        Originally GoW was Greek mythology, and then the last couple of games were all Norse mythology, but now it looks like a jumble of random mishmash ideas and aesthetics. You’d be forgiven for trying this was a Mortal Kombat cutscene…

        I guess it’s like a mythology cinematic universe, or something? Like, what culture/mythos is the jelly cube from?

        • ColdWater@lemmy.ca
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          3 days ago

          Because it’s a myth, anything can happen in mythology so a mix of everything are not a bad thing

          • mrmaplebar@fedia.io
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            2 days ago

            Fair enough! I’m genuinely not trying to be a hater.

            However, there is a line between mythology (a set of tales and myths spawning from a specific historical culture) and fantasy (a fictitious construct from the start). This particular game seems to be going pretty far into the realm of fantasy with the jello cube and the cinematic universe style storytelling, but maybe all of the God of War games have been like that, I don’t know.

      • mrmaplebar@fedia.io
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        3 days ago

        Yikes… Imagine pulling this pathetic culture war shit while PC parts are up 400% and gas is >$5 per gallon… It’s over dude.

        Anyway, I think the reason you dislike the game and the reason I’m disliking it are very different. I can get behind calling it slop, because it looks like something a corpo AI hallucinated, however.

        Gotta say, it’s pretty wild that the mere sight of a woman is the new line for “woke” though.

        • Rai@lemmy.dbzer0.com
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          2 days ago

          I’m with you, and I felt Ragnarok (and to a lesser extent, the original God Of War PS…4?) were also Marvel-style slop. Ragnarok was paaaainful.

          Love hearing SungWon Cho anywhere and everywhere, though.