Proton is basic infrastructure for Steam Deck (which runs Linux). Valve has sold millions of units that I doubt would have been sold without Proton. There’s just a ton of games that will never be ported to native Linux.
Proton isn’t only Valve’s doing though. It’s heavily built on top of Wine which is a very mature open source project that has seen extensive leadership and contributions by CodeWeavers.
Meanwhile Steam is a feature rich platform with a bunch of features that regular C-suite types would never green light because they don’t have a direct ROI.
Direct profit is the main driving factor for decision making by C-suite types. EGS is a great example of this: it has the very bare bones of what constitutes an online store, you can see products and make purchases. Almost everything else is half assed and tacked on. It’s frankly amazing that a system like Steam exists when they could (and still could) enshittify really badly.
I don’t see how SteamOS is any different from iOS in this regard. Apple spends a ton of resources developing APIs to support all kinds of optional functionality that 3rd party developers can take advantage of. None of it earns any direct profit.
Apple directly makes money off iOS apps and in most of the world you can only buy via their store. On the other hand, I can and do buy games from GoG and run them just fine on my Steam deck and can still benefit from proton.
The only reason I buy most of my games from Steam is they make things even easier than buying from GoG.
Epic doesn’t do a single thing that doesn’t directly result in profits. Features are only added off they can derive income from them. Lawsuits are filed so they can take a larger percentage of profits. Even his twitter posts are mainly about him getting a larger cut, when he isn’t defending AI child porn.
Valve is very old school in their ‘keep improving your offering and it will work out’ way. Usually companies like that get bought out and their name run into the ground. It sadly happens in all industries, from Samsonite luggage to BioWare games and even service companies.
Epic makes tons of money off licensing Unreal to developers and have since before their store was a thing.
Proton makes direct zero profit, though it does make Steam the best store for anyone on Linux.
Not sure why “direct profit” is important.
Proton is basic infrastructure for Steam Deck (which runs Linux). Valve has sold millions of units that I doubt would have been sold without Proton. There’s just a ton of games that will never be ported to native Linux.
Proton isn’t only Valve’s doing though. It’s heavily built on top of Wine which is a very mature open source project that has seen extensive leadership and contributions by CodeWeavers.
To quote an old comment of mine:
Direct profit is the main driving factor for decision making by C-suite types. EGS is a great example of this: it has the very bare bones of what constitutes an online store, you can see products and make purchases. Almost everything else is half assed and tacked on. It’s frankly amazing that a system like Steam exists when they could (and still could) enshittify really badly.
Link to my other comment.
I don’t see how SteamOS is any different from iOS in this regard. Apple spends a ton of resources developing APIs to support all kinds of optional functionality that 3rd party developers can take advantage of. None of it earns any direct profit.
Apple directly makes money off iOS apps and in most of the world you can only buy via their store. On the other hand, I can and do buy games from GoG and run them just fine on my Steam deck and can still benefit from proton.
The only reason I buy most of my games from Steam is they make things even easier than buying from GoG.
Epic doesn’t do a single thing that doesn’t directly result in profits. Features are only added off they can derive income from them. Lawsuits are filed so they can take a larger percentage of profits. Even his twitter posts are mainly about him getting a larger cut, when he isn’t defending AI child porn.
Valve is very old school in their ‘keep improving your offering and it will work out’ way. Usually companies like that get bought out and their name run into the ground. It sadly happens in all industries, from Samsonite luggage to BioWare games and even service companies.