Finished Danganronpa: Trigger Happy Havoc Anniversary Edition!
Chapter 4 spoilers
This was probably the saddest death in the game. Not that other deaths weren’t sad, but giving up her life so that things don’t escalate…
This was also probably the most complex case yet. It took me a while to figure out who actually killed her.
Not going to do a chapter by chapter spoiler, so it doesn’t spoil how many chapters there are. My end of game thoughts:
End game spoilers
Game left me full of despair. I decided to trust Kyoko and got the True Ending, the remaining students were able to leave the school, but the thought of them being friends with each other, then losing their memory and killing each other for fake “motives” just makes me sad. Maybe some of them deserves it, they decided to cross the line for their own goals, but some were pure victims.
Another despair inducing fact is that this game has sequels, so they aren’t going to face happy life even after leaving the school. Well, even without sequels, the way the world is suposed to be, they would face lots of challenges and issues, but I want those issues to be real issues, not some fake / convuluted game.
All this testifies to why this game is so popular. It made me feel some stuff. So great work there.
We also learned why De_Narm have heard about the popularity of Junko when she “died” in first chapter.
Won’t be playing the sequel right away, but I am currently planning to get the Anniversary edition, instead of waiting for the new 2x2 game. According to Wikipedia as per game director, that is not a remake but a retelling of the game, plus a new story. So, want to try how the original was. May go for the 2x2 after playing both Danganronpa 2 and 3.
Reached Chapter 4 of Yoshi and the Mysterious Book!
One interesting thing I noticed is that if you are in page of one creature but make some new discovery about another creature that is present there (like Crazee Dayzee) then the page for that creature is updated. You don’t have to go back and do the same stuff on that creature’s page.
I noticed this when trying to revive a Crazee Dayzee, didn’t know how to do that, did that in another level, and it updated the page for Crazee Dayzee.
The game also tries to send you back to do some of the stuff that you missed, but doesn’t force it too much. I liked the approach, makes the flow natural.
Played more of Fallout 4.
I need to do something about the ammo. I haven’t actually run out yet, but I have close a few times. Switching between 10mm and Pipe gun has been helping me to not run out, but it’s at a place where I have to start worrying about it.
Just got the damage increase perk for gun, so hopefully would have to spend less ammo, but I am guessing enemy level will also increase so there won’t be much of a difference in expenditure.
Played couple of levels of Sackboy: A Big Adventure and a few matches of Arc Raiders, not much to mention here.
Started Onimusha: Warlords in place of Danganronpa.
I have noticed that my patience for older games has reduced a lot lately, so I was kind of afraid if I’ll not enjoy the game, but I was surprised to find out that it plays pretty well. Of course there are some dated elements like fixed camera, only being able to save at selected spots, lack of details on how to do certain things, but the game is still fun to play. The movement and combat is good. The voice acting feel a bit over the top but it’s not bad, the visuals are old-ish but clear.
What about all of you? What have you been playing and/or plan to play?
Started 13 Sentinel Aegis Rim!
It’s a weird mix of a strategy game and an adventure/visual novel. It didn’t grip me immediately, but I’m really starting to get into it. There are 13 different perspectives you can follow - they all overlap, but they are not told in order. There’s giant mechs and time travel shenanigans involved. The biggest hurdle thus far was simply starting it. From the get-go, the story gets told like you already know most things, and it’s on you to make sense of it all. I like this approach, but I’m not always in the mood for it.
Dabbled in some rougelikes this week.
Played some Ball x Pit while it was free. I did really enjoy the game, it has a certain addictive quality to it. At the same time, I don’t feel like there’s enough player agency outside of picking upgrades. Most of the time, I basically just needed to walk left - right to collect EXP. It’s one of those game I can see myself putting a lot of time in really fast and then kinda regretting it. Every blue moon, that happens with an idle game.
Also played some Shiren the Wanderer: The Tower of Fortune and the Dice of Fate. This one is quite the opposite. There’s little to no meta progression and it’s choke-full of decisions to make. I simply love Mystery Dungeon games and this is no exception, even though I specifically avoided it for so long because I prefer the story based ones like Chobo or Pokemon. But that makes it perfect while I only have Visual Novels going on and sometimes need a burst of pure gameplay.
Just did the 4th trial of Danganronpa.
Chapter 4
I got the murderer right, at least! Everything else not so much.
It was the best class trial, I think. But it’s also the one I was most invested in since Sakura was my favourite throughout the whole game.
I’ve got no idea where the game will take me from here. Thanks to slimerancher pointing it out, I was weary about anything regarding the remaining length of the game but still missed the info. Luckily my partner caught it. But I simply do not trust that information, there’s no way this is the halfway point!
Seeing how slimerancher finished the game, chances are I’ll finish the game over the weekend. If so, I’ll add another post about it here while it’s fresh in my memory.
It’s one of those game I can see myself putting a lot of time in really fast and then kinda regretting it. Every blue moon, that happens with an idle game.
Heh, it’s nice to see I am not the only one. I know how I feel about idle games by now, but once every blue moon I’ll repeat the cycle.
How is Shiren the Wanderer a roguelike without any meta progression, aren’t they part of the genre?
I have yet to play any Mystery Dungeon game, didn’t like it from videos / trailers. Any recommendation to try? To see if the genre is for me or not.
About Danganronpa, I was playing a little bit each day or so, but last week I switched gears and played it for hours daily. So the amount played this week vs last weeks isn’t proportional and you shouldn’t base the remaining game on that.
That being said, will keep an eye here if you update the post.
Mostly played Yoshi Mysteriously Harasses the Wildlife. I was wondering if there were going to be ‘boss’ stage equivalents and World 2 tells me yes! It was fun until I tried to complete it. Lining up those shots got really annoying with how slow he is. I’m two stages into World 3 now and we’re reaching a point where I have a harder time figuring everything out.
Picked Visions of Mana back up. Maybe the game has more content left than I expected, we finally got to meet who I assume is the true villain! The guy we had before was not being very good at his role, what with him being absolutely right about everything he says and barely showing up.
The game is also being very weird about its side quests. You beat a chapter and a few places you have no reason to go back to have a new quest that ask you to go to a place you have already explored to kill a few enemies that are the same level as they were when you first went there. Interesting quests are few and far between.
In Fallout 3, I did the iconic Tranquility Lane quest, my favorite part of the game that I know from my first half-playthrough. Which brings me to a point in the story where it felt appropriate to take a vacation to the Point Lookout DLC, which I know absolutely nothing about! The lever-action rifle is a nice upgrade, using the very common 10mm ammo but being much stronger than the default pistol. I’ve been sitting on 1,500 of those bullets. Plus 1,000 Railway Spikes, 1,100 Shotgun Shells… This would be a very different game if ammo had weight!
Welcome to the other side! Now that you’ve finished Danganronpa, I look forward to hearing about your views on the rest of the franchise as you get there. But pace yourself!
Thanks! I wasn’t expecting to like it as much as I did. Need a break before the next one but will definitely play it.
I’m five hours into FFVII Rebirth. Wow, they really jettisoned some systems right off the bat! By the end of Remake, I had set all my weapon upgrades to auto because the system was too fiddly. This new system seems fine for now.
My youngest and I are watching a long play of FFX and I commented on how FFX was the first corridor Final Fantasy. Remake and Rebirth (up until the point I just reached) are very corridor-ing, too. But at least there’s a lot to look at.
Oh, and I’m running dungeons and dragons for a table of middle school students tonight. Schools out for the summer and I threw myself back into a teacher role without a day of vacation. We’ll see how it goes.
Congrats on finishing Danganronpa!
Minor continuity spoiler
Another despair inducing fact is that this game has sequels, so they aren’t going to face happy life even after leaving the school.
Second game is a new cast, thought it has some connections to the first one.
How much I like a story-focused game (RPG, VN) is more often than not based on how much I like the cast, and that’s one of the things I love about Danganronpa - the cast is colorful and memorable, it’s easy to get attached to them and feel their struggles.
And now I feel like going back to VNs. 😄
Finished Ball x Pit!
Well, got to credits at least.
Crazy concept for a game, a mix of space invaders, arkanoid/pinball, with Vampire Survivors-like powerups and… base building? But it works and the result is incredibly fun, could not stop playing for days after starting.
Really impressed by how diverse the characters are, there’s a ton of different combinations and builds to make. I’ve just unlocked the New Game+ which lets you play harder versions of the stages so there’s a lot more things to do here, but I’ll take a break and come back for occasional runs when I need a break.
Playing Minishoot’ Adventures!
An old-school Zelda-style adventure game with twin-stick combat. It doesn’t appear to be very long, probably 7h or so looking at my progress, which is a shame because I’m really loving it and could definitely play it a while longer.
I’m playing the game on the “medium” difficulty setting and it seems “challenging but fair” so far, but if you’re not familiar with twin-stick shooters you may need to go down to the easiest setting. Interestingly enough I’m not finding the bosses the hardest part of the game, but rather some occasional challenge rooms with a ton of enemies. Bosses have patterns you can memorize, but things get really chaotic in some of the challenge rooms if you don’t kill enemies fast enough.
Life is Strange 2 - I guess I’m about 70% done, so far the story is good. It isn’t obvious to me whether my choices actually affected any outcome.
Danganronpa - is there enough gameplay/interactive elements to justify the time investment playing it vs reading a good novel?
Fallout 4 - I probably should choose a lower difficulty setting. With the default settings I quickly got tired of the combat. (I loved Fallout 3 which seems to have more simple combat).
Onimusha: Warlords - I haven’t played it yet but I actually prefer games with fixed camera. Except for FPS, I never really liked having to constantly adjust the camera as the main part of the gameplay.
Regarding Danganronpa: if you can find a way to play the first few hours (by checking it out if a public library, for example), I feel like it will catch you quickly. If you are two hours in and bored, it’s not for you.
Yeah I already bought the game anyway, will eventually play it (if I manage to prioritise it in my backlog before I die).
I love Phoenix Wright so I am happy with visual novels as long as they have enough gameplay.
I came to Danganronpa as a Phoenix Wright superfan. For me, the draw of the trials was everything. But something weird happened partway through the first game as I found I was enjoying the parts outside of trials even more than the trials. I think it is because I cared about Phoenix right away, but in Danganronpa I grew to love the characters without realizing I cared.
Yeah, in Phoenix Wright, there aren’t that many other characters that you grew close to. Danganronpa has that. So, while they are kind of in similar genre, they give me a very different feel.
I love Phoenix Wright so I am happy with visual novels as long as they have enough gameplay.
Then you should have no problems with Danganronpa in that aspect, the Story/Gameplay ratio is similar.
Danganronpa - is there enough gameplay/interactive elements to justify the time investment playing it vs reading a good novel?
There is interactivity, but for most of the game, it feels you are just along for the ride, specially the investigation and trial. As for playing it vs reading a good novel, can’t really comment on that for you. For me, it was worth it though.
Fallout 4 - I probably should choose a lower difficulty setting. With the default settings I quickly got tired of the combat. (I loved Fallout 3 which seems to have more simple combat).
I haven’t had much issue with difficulty, just afraid I might run out of ammo. There are enemies I kill with 1 or 2 bullets, so can’t be easier than that.
Onimusha: Warlords - I haven’t played it yet but I actually prefer games with fixed camera. Except for FPS, I never really liked having to constantly adjust the camera as the main part of the gameplay.
I have only played it for an hour or so, but if you don’t mind the fixed camera, I’ll recommend the game.




