If you TPK your party, that’s on you. DnD is supposed to be fun. You know what isn’t fun? Getting TPK’ed in a random encounter that isn’t a boss fight at the end of the campaign.
I’ve played campaigns where you can die a lot. It got old after a while. I’m not talking about a player dying here or there anyway. I’m talking about TPK’ing the whole party. If you do that, it’s your fault as the DM. Your job is not to TPK the party, but rather make it fun. That does include danger, but seriously, if you think being TPK’ed is okay, don’t sit at my table.
You shouldn’t talk in absolutes. It’s everyone’s job (not just the DM) to have fun, and if fun = risk of getting TPK’d, then that option should be included as well. Just make sure that everyone’s on the same page.
But if you preemptively remove the option because you think that nobody likes it, you lose players like me who like the challenge and find enjoyment in surviving each session.
I talked about that with my players in session 0 and they would rather have consequences and a challenge instead.
So far we had 2 PC deaths in 3 years of pathfinder 1e but many close calls. If I were to TPK them fair and square (either because of unfortunate crits on my part or them getting cocky or just plain old messing up) I would do so. I have 0 interest in pulling some “37 red dragons appear, roll for initiative” bullshit but when, like last session, they choose(!) not to heal between encounters and then continue exploring heads might roll.
I don’t intend to TPK them but if it happened we would have a conversation about how to continue, probably either with a new party or an epilogue.
If you TPK your party, that’s on you. DnD is supposed to be fun. You know what isn’t fun? Getting TPK’ed in a random encounter that isn’t a boss fight at the end of the campaign.
Speak for yourself. I would absolutely LOVE that.
You know what isn’t fun, to me? Playing random fights that have no meaning because there’s no danger anyway, since the DM is too afraid to kill us.
And I would know, I quit my campaign because of that.
I’ve played campaigns where you can die a lot. It got old after a while. I’m not talking about a player dying here or there anyway. I’m talking about TPK’ing the whole party. If you do that, it’s your fault as the DM. Your job is not to TPK the party, but rather make it fun. That does include danger, but seriously, if you think being TPK’ed is okay, don’t sit at my table.
You shouldn’t talk in absolutes. It’s everyone’s job (not just the DM) to have fun, and if fun = risk of getting TPK’d, then that option should be included as well. Just make sure that everyone’s on the same page.
But if you preemptively remove the option because you think that nobody likes it, you lose players like me who like the challenge and find enjoyment in surviving each session.
That’s fair.
Well, you do you.
I talked about that with my players in session 0 and they would rather have consequences and a challenge instead.
So far we had 2 PC deaths in 3 years of pathfinder 1e but many close calls. If I were to TPK them fair and square (either because of unfortunate crits on my part or them getting cocky or just plain old messing up) I would do so. I have 0 interest in pulling some “37 red dragons appear, roll for initiative” bullshit but when, like last session, they choose(!) not to heal between encounters and then continue exploring heads might roll.
I don’t intend to TPK them but if it happened we would have a conversation about how to continue, probably either with a new party or an epilogue.
No, your just a bad DM.
Alright, sure buddy. I’ll tell my players that they aren’t actually having fun.