For Elder Scrolls IV: Oblivion, the OP method was to become an enchanter. Just enchant a dagger with “Weakness to magic” and some magical damage enchantment. Weakness to magic will stack, so if your dagger is enchanted with 100% weakness to magic, then the second hit multiplies the effect of their weakness to magic.
TL/DR: A dagger enchanted correctly could kill basically anything within a few hits.
Morrowind was worse. Casting a flight spell that lasted 1 second on cliff racers dropped them when the spell was over (taking away their innate ability). Same with water breathing on the killer fish (I forget their name).
I guess that’s part of the reason enchanting got nerfed so hard in Skyrim. It probably won’t be in The Elder Scrolls VI, if that ever comes out.
For Elder Scrolls IV: Oblivion, the OP method was to become an enchanter. Just enchant a dagger with “Weakness to magic” and some magical damage enchantment. Weakness to magic will stack, so if your dagger is enchanted with 100% weakness to magic, then the second hit multiplies the effect of their weakness to magic.
TL/DR: A dagger enchanted correctly could kill basically anything within a few hits.
Morrowind was worse. Casting a flight spell that lasted 1 second on cliff racers dropped them when the spell was over (taking away their innate ability). Same with water breathing on the killer fish (I forget their name).
I guess that’s part of the reason enchanting got nerfed so hard in Skyrim. It probably won’t be in The Elder Scrolls VI, if that ever comes out.