Rockstar said GTA 6 costs $79.99 across PlayStation 5 and Xbox Series X and S, confirming a $10 jump from the standard $70 we’ve seen this generation. The Ultimate Edition, meanwhile, is $20 more, priced $99.99.
GTA 6 physical copies do not include a disc, Rockstar has confirmed. They’re just a code in a box



Well if they keep going with the GTA5/RDR2 framework, it would be Shark Cards/Gold, and a two tier in game currency system.
Give them real money, you get in game currency 1 or 2, some in game items cost currency 1, some cost ingame currency 2.
They set the ‘exchange rates’, as well as prices of special items, and they set the increment amounts you can buy ingame crncy 1 and 2 for, such that for ingame purchase combos they know are likely, well you have to spend a little bit more real world money and have some leftover ingame currency.
They basically wrote the book on using psychologically manipulative dark patterns in system structuring and UI design for this sort of stuff.
GTA Online is a ludicrous money printer in the way Steam is a money printer for Valve.
… But with Steam you’re getting, you know, new games. With Rockstar, you’re getting bling and overpowered vehicles snd weapons to troll people with.
Now… I don’t think they’d extend the ingame currency to be something you could purchase for single player GTA6. That seems like it just be waay too much, even for them, it would make single player into as much of a pay 2 win joke as GTA5 Online is.
But I guess its not impossible?