sanitation@lemmy.today to PC Master Race@lemmy.worldEnglish · 6 days agoEpic CEO Tim Sweeney Criticizes Steam's AI Disclosure Requirement, Calls It "Irresponsible"mp1st.comexternal-linkmessage-square45fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkEpic CEO Tim Sweeney Criticizes Steam's AI Disclosure Requirement, Calls It "Irresponsible"mp1st.comsanitation@lemmy.today to PC Master Race@lemmy.worldEnglish · 6 days agomessage-square45fedilink
minus-squareatopi@piefed.blahaj.zonelinkfedilinkEnglisharrow-up0·edit-26 days agohe complains that if you use AI, people will boycott your product, but also “You have to choose from either not using tools that can make you way more productive, and probably failing due to competition that does.” the competition that would also be forced to disclose their AI usage and be boycotted?
minus-squareqaz@lemmy.worldlinkfedilinkEnglisharrow-up0·5 days agoI think he means with competition that does use it and does not disclose
minus-squareMika@piefed.calinkfedilinkEnglisharrow-up0·5 days agoThe problem I see is that there is no way to prove the AI was used for the codebase. So unless someone from the team leaks, yeah, you can make an unfair competition.
minus-squareatopi@piefed.blahaj.zonelinkfedilinkEnglisharrow-up0·5 days agoif your competition can lie, so can you but if you spend so long making a game, you likely would not want to risk it being removed for breaking the rules
minus-squarerollerbang@lemmy.worldlinkfedilinkEnglisharrow-up0·5 days agoClues are often left and can be seen during decompilation attempts, data-mining, etc.
he complains that if you use AI, people will boycott your product, but also
the competition that would also be forced to disclose their AI usage and be boycotted?
I think he means with competition that does use it and does not disclose
The problem I see is that there is no way to prove the AI was used for the codebase. So unless someone from the team leaks, yeah, you can make an unfair competition.
if your competition can lie, so can you
but if you spend so long making a game, you likely would not want to risk it being removed for breaking the rules
Clues are often left and can be seen during decompilation attempts, data-mining, etc.