5e is a great system for a “Rule of Cool” style of DMing. That’s amazing for a decent DM and inexperienced/less technical players.
It’s not even that good at that. Fate, for example, is a much lighter and better system for that. Aspects are a very simple system for setting expectations and letting players do wacky things based on them.
If I was going to run a game for new players I would absolutely not reach for 5e. It provides too much fertilizer for “can I move that far?” and “if he’s flying 30’ up can I still shoot him?” minutia.
Yeah to me 5e is in a weird place right now. Not quite narrative focused and not quite crunchy numbers focused either. It’s like a middle ground where some parts are highly specific but others are left to interpretation. I’ve found people mostly get confused by this ambiguity.
It’s not even that good at that. Fate, for example, is a much lighter and better system for that. Aspects are a very simple system for setting expectations and letting players do wacky things based on them.
If I was going to run a game for new players I would absolutely not reach for 5e. It provides too much fertilizer for “can I move that far?” and “if he’s flying 30’ up can I still shoot him?” minutia.
Yeah to me 5e is in a weird place right now. Not quite narrative focused and not quite crunchy numbers focused either. It’s like a middle ground where some parts are highly specific but others are left to interpretation. I’ve found people mostly get confused by this ambiguity.