• jtrek@startrek.website
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    2 days ago

    5e is a great system for a “Rule of Cool” style of DMing. That’s amazing for a decent DM and inexperienced/less technical players.

    It’s not even that good at that. Fate, for example, is a much lighter and better system for that. Aspects are a very simple system for setting expectations and letting players do wacky things based on them.

    If I was going to run a game for new players I would absolutely not reach for 5e. It provides too much fertilizer for “can I move that far?” and “if he’s flying 30’ up can I still shoot him?” minutia.

    • Zarobi@aussie.zone
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      2 days ago

      Yeah to me 5e is in a weird place right now. Not quite narrative focused and not quite crunchy numbers focused either. It’s like a middle ground where some parts are highly specific but others are left to interpretation. I’ve found people mostly get confused by this ambiguity.