• jtrek@startrek.website
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    3 days ago

    Yeah, but unfortunately they kept 5e’s design principle of “you barely get any feats”. I want my characters to be interesting because of who they are, not because of what glowing doodads they looted from more interesting dead people.

    Also class + level is so coarse. I’d rather be able to, like, buy individual things I want. Get XP for doing a quest, buy more sneak attack. Or a spell slot. Maybe hit dice. Really let me mix and match.

    But DND 5e is designed to have a small decision space in builds. They want the half paying attention guy’s character to perform about as well as the optimizer, instead of the huge gap between those archetypes that 3e had.

      • Zarobi@aussie.zone
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        3 days ago

        I always thought it was the most interesting class because each power comes with a weakness, and they grow in power as you level up. Very X-Men like. Here’s some curse examples for people who don’t know what the class is about:

        Clouded Vision - Your eyes are obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you can see as if you had darkvision

        Wrecker - The destructive power of the Abyss and its teeming hordes of demons seeps from your very pores and into your belongings and surroundings. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else. Disable Device becomes a class skill for you and you can make checks to destroy non-magical traps as a move action without the need to use tools or take any action beyond simply touching it.

        It’s one of the reasons I love Pathfinder more than DnD. So much variety and creativity in the classes. More reading

        • MinnesotaGoddam@lemmy.world
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          2 days ago

          Clouded vision was the curse/perk I wanted to pick! It looks so fun to play. And my vision sucks so I could lean into that aspect of my self for the character rather than something more annoying