• ThatGuy46475@lemmy.world
      link
      fedilink
      arrow-up
      14
      arrow-down
      1
      ·
      1 day ago

      Until you got to the sky canyon in twilight princess and the glitch made you start over because there was no way to patch offline games

      • helpImTrappedOnline@lemmy.world
        link
        fedilink
        arrow-up
        6
        arrow-down
        5
        ·
        1 day ago

        They were also released in a fully playable state. The game worked out of the box, or that would be the end of a game studio, or at least that game.

        • cartoon meme dog@lemmy.zip
          link
          fedilink
          English
          arrow-up
          10
          ·
          1 day ago

          This has never been true. Daggerfall and Morrowind, for example, were huge successes for Bethesda despite players falling through the floor into an infinite void several times a day. There are countless other examples of horribly buggy games.

          Before home internet, PC games magazine cover disks (they did 💾 type for years before CDs) were my main channel of getting very welcome patches.

      • MrKoyun@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        23 hours ago

        Therefore people only played and remembered the ones that did. Not much actually changed, we just have more games and more exposure now.

    • blartcap_@lemmy.dbzer0.com
      link
      fedilink
      arrow-up
      5
      ·
      edit-2
      1 day ago

      There were lots of games that had multiple release revisions that fixed bugs. Gran Turismo 2’s original versions couldn’t be completed 100% due to a glitch, a reprint ended up fixing it. If you bought the game on launch, you were stuck with that copy.

      This is also why if you go looking for ROMs, you’ll see some games have multiple versions with some differences.

      There were also lots of games that were released in buggy, unfinished states. They just don’t get remembered but anyone who grew up gaming in the 90s and early 2000s probably remembers getting some garbage bargain bin games from relatives at Christmas that were complete disasters. The Fifth Element game, for example.

    • one_old_coder@piefed.social
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 day ago

      I hate AI and all that shit, but I have heard a lot of horror stories from developers who worked on “retro” gaming systems (from the Megadrive/Genesis to the Jaguar). I admire them for all the work they did because it was hard to code, but there are a fuckton of bugs that were sold during the good old days, and no one noticed what was happening because those bugs were never found.

      • mycodesucks@lemmy.world
        link
        fedilink
        arrow-up
        2
        arrow-down
        2
        ·
        1 day ago

        If you hate using things with massive exploitable bugs while we share a polite fiction that they work as intended, you’re gonna hate civilization.

    • _chris@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 day ago

      Not only that, but developers back then had to be really deliberate with their decisions due to the tiny size on the media and ram.