

could you please point me towards the statistics?
Development Automation, Self-Hosted Enthusiast from Kyiv, Ukraine.


could you please point me towards the statistics?


The question was about Warships, not Tanks.
But your statements about the unfair advantage of paying players is just a very wild guess, that has nothing to do with reality.


I’m not sure paying for time is paying to win.


do you have any examples of this game being pay-to-win?


I’m not American in any way, but I am fond of urbanism. Imagine your cities built in a very car-centric way, so to get anywhere any time you always use a car. Your shoes are almost clean all the time. Home, car, groceries, car, home, car, office, car, bar, car, home. A park is miles away, you don’t pass it by when you walk from the office. So I disagree with the barbarism. The concept is just suitable only for a specific urban design.
:(