• 3 Posts
  • 212 Comments
Joined 2 years ago
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Cake day: December 20th, 2023

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  • I don’t think the solution is to make basic software Windows-like.

    I think I’d rather see more work being done on newbie-focused distributions to introduce the user to all the key differences of Linux, to literally guide their hand in how things are done here. A welcome app with a simple FAQ, a set of wizards (explaining what’s being done behind the scenes) and even direct “click here” advices are all welcome.

    Linux way is, for the most part, superior, and once you understand how things work here, you actively don’t want it to be too Windows-like.



  • Mostly still because it’s Apple, and in certain regions of the world, having that logo means a lot for some reason. I mean, I remember there was a heated debate over Apple using different color bubbles for messages coming from Android devices, with concerns that Android users, particularly youth, could be excluded from social life because they don’t have Apple products.

    But also because Macs are lighter, have an exceptionally good battery life, and pair well with the rest of the ecosystem.


  • Me. I’m a scientist and need access to my tools wherever I am. I often move between two labs and keeping all my work with me is essential.

    At home, I sync the data to my desktop, and work from there.

    As per Mac Neo specifically, I believe students massively benefit from it. For starters, it’s likely their primary computer, as you wouldn’t normally carry an entire desktop PC to the dormitory (assuming you move to study somewhere). Then, a laptop is very useful during studies - making lecture notes, corrections, checking additional info, using computational software for advanced math, completing digital assignments, etc.






  • Having played both, Elite: Dangerous is a very different game.

    Is it good! Yes.

    Is it fun? Absolutely.

    Does it have more merit than Star Citizen in many ways, while not being a predatory hellhole? Hell yeah.

    But it falls short in a few things where Star Citizen delivers - most notably, immersion. That’s their strong suit. In Star Citizen, you can actually freely walk aboard your damn ship, you can visit glorious stations and entire cities, leaving your starship far behind. The world is more alive, cities are filled with NPCs, ads and neon screens are blasting around, you can ride a subway or hop into a bar with friends! And then you walk your friends aboard your ship, and you have a cozy night at the kitchen - talking, sharing life stories, and having fun. The game feels very…real in this respect, and the social life you get there is a major part of the experience.

    Perhaps, this is exactly how it extorted so much money from the gamers: making them feel at home, build social ties to the game, and then making them feel they can’t progress and do more and be a worthy part of this society without putting in hundreds and thousands of dollars. Gotta admit - they almost had me, too, to spend $400 on a cargo vessel, and that was almost my monthly income at the time. Common sense took over, though, as I saw people throwing their life savings into the game.