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Joined 7 months ago
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Cake day: October 30th, 2025

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  • It’s alright, certainly high quality, the difficulty curve is kind of wack. Keeping money in the early game is brutal, but it doesn’t take long until the game pulls a 180 and you don’t lose money ever, on top of facetanking half your problems with sheer stats and item effects. Reminds me of phase locket back in SK and how it makes half the bosses trivial.

    I wasn’t impressed by vanilla Shovel Knight and only loved how original and smooth all the DLC were, this feels like going back to SK somehow - even if on paper there’s tons of original ideas here. If you like Shovel of Hope or 2D Zelda (which it sticks to a lot, including the problems) you’ll like this, and if you like both you’ll love this, probably.













  • I’m not a fan of people thinking Gabe does everything, from haters and lovers alike (though, based on what I’ll say, there’s maybe more reason to hate Gabe for getting the credit). We need more appreciation for the current Valve team, especially the engineers who made Steam Deck and all the Steam features happen.

    If Gabe dies, whoever gets the reins (kid or close friend) literally just has to do nothing, and the team just has to keep getting younger likeminded folk onboard.

    This isn’t a Nintendo situation where most higher ups are greedy bastards and Satoru Iwata had to hold all of them off.


  • I was in the middle of Engage when I started 3H NG+, since while the gameplay is more finetuned (I needed to play the DLC for 3H mechanics to click, while Engage starts and consistently stays strong), the supports in 3H feel like crack to me.

    Even if I have a soft spot for the intro, tone and some characters in Engage. My only regret is that I probably should’ve started on the highest difficulty.