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Any other cases? Borderlands 2 comes to mind, its sequel marketing DLC was even free on release


And then there’s fans like me who like when magic goes pew pew and big sword with 40 STR go blam. I just like how active combat and magic system is, as well as stat minmaxing - you can make the games into cakewalks if you learn how they work. Before I found Dark Souls 2 I played Skyrim as a kid because it’s what everyone talked about, and its combat is so dogshit in retrospect.


I think they are asking "Why would China want an alliance IT WON’T be a part of?


Valve still hasn’t figured out physical copies and reselling.
But then, maybe they eventually will, or Sony and Nintendo give up on physicals (as they seem to want to)
Another thread reminded me of the good ol Wii days, where the Wiimote did sounds for every character in Super Smash Bros. Brawl.
It sounded like shit, but damn was it memorable for 10 year old kids. “Fight me!” “Prepare yourself!”


Since I recently finished Zero Escape, my first idea is to press it a couple billion times
(If I get lucky it’ll kill all the stupid people)


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Are MMOs the only games that scratch the endless world itch? I mostly associate them with a ton of grinding and content over quality. All their perks for me came from the community aspect, and without that, I’d probably just play single-player RPGs.
The one exception is Warframe, but that’s because it’s already mostly enjoyable as a single-player game anyway.


But why WOULD he?


I’m not a fan of people thinking Gabe does everything, from haters and lovers alike (though, based on what I’ll say, there’s maybe more reason to hate Gabe for getting the credit). We need more appreciation for the current Valve team, especially the engineers who made Steam Deck and all the Steam features happen.
If Gabe dies, whoever gets the reins (kid or close friend) literally just has to do nothing, and the team just has to keep getting younger likeminded folk onboard.
This isn’t a Nintendo situation where most higher ups are greedy bastards and Satoru Iwata had to hold all of them off.


I was in the middle of Engage when I started 3H NG+, since while the gameplay is more finetuned (I needed to play the DLC for 3H mechanics to click, while Engage starts and consistently stays strong), the supports in 3H feel like crack to me.
Even if I have a soft spot for the intro, tone and some characters in Engage. My only regret is that I probably should’ve started on the highest difficulty.


I hated the monastery on my first run, but only because of minmaxing fishing and grabbing all the lost items. It was because I wanted to recruit everyone though.
NG+ makes both obsolete, and if I’m not going to be recruiting everyone on NG then I shouldn’t need to either. At that point, the only tedium left is skirmish quests.


I’ve been playing Three Houses and I’ll probably keep playing for a while, since I’m only on my 2nd run (Maddening NG+) and I’m still hooked.
I think the game got better after the DLC taught me to use EVERYTHING I’ve got.


It felt like the sarcasm referred mostly to the “hard to render” part, not the “high-poly LEGO” part, hence the confusion I think


I’ll play devil’s advocate and say the brain has to be portable enough for the animal containing it to move, and also has a chunk of itself dedicated to hormones telling us what to do to survive, instead of just working on information. It also won’t ask for payment or time off, because the closest thing to pain for it is giving wrong answers.
On the other hand, since the only motivator is it’s digitial equivalent of dopamine, AGI could just hack itself into getting an infinite supply of it. Which would be funny - the first thing it would do being metaphorically jerking off all day.


I’m hoping that whatever Valve is doing with the Index, people will get working on Ayn Thor, so I could finally upgrade from my 3DS.


Wait, are storybooks in SMG2 a new thing? I only played the Wii version and thought these are just ports.
It’s alright, certainly high quality, the difficulty curve is kind of wack. Keeping money in the early game is brutal, but it doesn’t take long until the game pulls a 180 and you don’t lose money ever, on top of facetanking half your problems with sheer stats and item effects. Reminds me of phase locket back in SK and how it makes half the bosses trivial.
I wasn’t impressed by vanilla Shovel Knight and only loved how original and smooth all the DLC were, this feels like going back to SK somehow - even if on paper there’s tons of original ideas here. If you like Shovel of Hope or 2D Zelda (which it sticks to a lot, including the problems) you’ll like this, and if you like both you’ll love this, probably.