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Joined 1 year ago
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Cake day: January 8th, 2025

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  • It’s honestly pathetic how hard you’re arguing to justify this bullshit.

    Let it go and stop being a Sony’s cuck. Nothing you say will justify DRM.

    Is it a measure that is done in the consumer’s interests? Hell no. Does this negatively affect consumers? Yes. IDC how small a percentage it affects. I care that it affects fellow consumers and their ability to use a product they paid for.

    That’s all there is to it. Any excuse from the company to justify it gets them a big fat finger from me. The company’s interests are not my interests and they, in fact, go directly against my interests. So fuck em.




  • Magical objects at least always give off an aura that makes it obvious they are exceptional. And magic items are usually always at least 100G anyways, if you go by the books “item price by rarity” scale, so it’s an equivalent trade off

    Or it would be if not for one tiny thing…

    You can alternatively spend one short rest in physical contact with the item (Per raw but the variant option of only getting a vague sense of the items capability/strength is better imo) to tell the exact same things as Identity.

    Identity is way too expensive for what it does per raw. You still have to touch the item, so it doesn’t prevent curses, and can do the same effect as sitting with it for half an hour. The only thing it does otherwise is give details on any spells that have been cast on the object, not just its innate magical properties, but that is so situationally useful to be worth 100G.





  • your first paragraph is literally the book rules for spell components. You either have a focus/components pouch for mundane components and anything with a gold amount needs to be spent to cast.

    Very few spells actually have a costly material component for it to ever come up anyway.

    Can’t hide somatic or verbal components without being a Sorcerer for the meta magic though. Otherwise you’re literally undermining one of the key features of that class.

    Spell components exist literally for the reason stated at the end: so the DM can keep in check the power of the spellcaster as needed for the scenario by limiting what spells are available to be cast.


  • Doc_Crankenstein@slrpnk.nettoRPGMemes @ttrpg.networkNot complaining
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    29 days ago

    Real. There was a wreck one day and it kicked over a caution sign. The sign was left after the wreck was cleared and I happened to be walking home from school, so I picked it up and carried it home to take the sign off and put it up in my room or some other dumb teenage idea. That fucker was heavy.










  • Man, I remember when the star map was just a path with dots on it and there was a total of 5 frames. Excal, Loki, and Mag were the starting frames.

    I remember them adding the star map and people hating it cause it made figuring out how to navigate to new planets confusing as fuck before they added in the being able to walk around your Orbiter and the updated mission tracking menus.

    But the community existed and we all helped each other figure it out and progress with each other. Guilds and friendship grew naturally with people who were at the same point of progression you were. Without that community helping figure things out the game wouldn’t have been able to get past those growing pains and become the absolute behemoth it is today.