

I honestly never thought they’d add this one. Partially because of Rare, but mostly because it’s a little wild for Nintendo in some parts. I figured they wanted to leave this one in the vault forever. Glad they didn’t, excited to play it again.


I honestly never thought they’d add this one. Partially because of Rare, but mostly because it’s a little wild for Nintendo in some parts. I figured they wanted to leave this one in the vault forever. Glad they didn’t, excited to play it again.
Apples to oranges. A PB&J is directly referring to peanut butter and jelly. In a similar vein, if I order a BLT and it comes with banana, lemon, and tofu instead of bacon, lettuce, and tomato, I would call it a pretty shitty BLT.
I mean, it’s objectively not considering it’s called a peanut butter and jelly sandwich.
I have never once seen Katherine shortened to Karen. I’ve only ever seen it shortened to Katie or Kat. Any Karens I’ve seen, it’s always been a standalone name.


I know lemmy is gonna downvote for this because way too many people on here think piracy is justified. But I think if you pirate a new game, you’re an asshole. It’s one thing if you are downloading an old game for a system that’s no longer supported, or maybe it’s not even sold anymore. But if you try to justify stealing a new game because you have beef with it’s publisher, you’re shitty. That’s like saying if you were a low level employee at Amazon or Wal-mart, that it would be fair game if people stole from you just because of your job. So many people work on video games, it’s important not to see them as some faceless evil company. If you want new games to be made, they need to make money. And the people who work hard every day to create amazing games deserve your purchase.


What are you talking about? The Switch 2 has sold more units at this point in its life cycle than the Switch 1 did at the same point in time. Maybe there aren’t games that specifically appeal to you, but I have already played plenty of Switch 2 games that I feel made it worth the purchase. The price increase is shitty, and certainly makes it a harder sell. But it’s already a success.
I mean they directly referenced that in the direct. This remake is the plan unfortunately. Maybe we’ll actually get a new Starfox game in 2036.
Honestly I am so disappointed. I have wanted a new Starfox game for so long. I can’t believe they are remaking the same game again. There are only 6 Starfox titles across 30 years including this one. 4 of those are just the same damn game. Why is this the only franchise Nintendo is completely incapable of creating something new for?
I have wanted a new Starfox game for so long. I wanted to be excited about this, but why are they remaking it AGAIN?!? 4 of the 7 Starfox games are the same fucking game! When people said they wanted a new Starfox game they meant they wanted a NEW Starfox game. If they wanted to do just a visual upgrade they could have just tweaked Zero and released it on Switch. I mean hell at least that game had new content. The franchise has so much potential and its so frustrating to see Nintendo be completely unable to innovate on this series. Fucking Namco managed to do a decent job for fucks sake. This is the only franchise of theirs that they are just completely incapable of creating something new for and its honestly baffling.


Both of the other controllers you listed are already too expensive for what they are. That doesn’t really justify the price of the Steam controller imo. This isn’t a “pro” controller either. This is the only one Valve offers. Sure it has a lot of good tech and features, but its all stuff they have been putting on the deck for years. I would hardly call the price a steal. I feel like a fair price for a controller like this would have been about $70-80. Not to mention, Valve isn’t trying to only sell this to tech enthusiasts. They want this to be a widespread product. $100 for a controller is too steep for an average consumer.
High on Life is full of jokes from beginning to end. There is a surprising amount of detail and commitment to most of the jokes. It’s a shame about Justin Roiland though.


While I’d agree with you that World 1-1 is a great tutorial, the complexity of the game pretty much boils down to “move left or right, jump over obstacles, touch powerups to get some kind of bonus” Its not hard to convey a small amount of gameplay concepts in an approachable level. But with the amount of different things you can do in a lot of games nowadays, its beneficial to have at least a little explanation on what a button or skill does. That’s not to say we need a pokemon style 15 minute cutscene explaining the basic concept. But like a one time 2 second prompt is a good spot in my opinion. Looking at something like Ocarina of Time in the late 90’s, had kind of a hybrid. They gave you a small sandbox and freedom to explore it. There are also signs around that directly tell you how to do something. But people who never read those signs can end up never learning how to do that thing.
Yes you are right that video games existed for decades before Nintendo made them. But any complexity in those games that was more than “move and press 1 button” required reading through an instruction booklet to understand how to do anything. Playing something like Adventure on Atari without an explanation would be a painful experience.
As far as the puzzles or cooking in Zelda goes, its as complex as you want to make it. The freedom and depth allows you to get creative with solutions that don’t necessarily have to be the intended one. And that’s a highly complex thing that weren’t really in older games unless you brute forced or exploited something. Admittedly I have only played KCD and heve not yet played KCD2, so I don’t know if its significantly different or not. But making potions in KCD, while novel and fun in it’s own game, would be a miserable experience in a Zelda game. Only the most hardcore players would ever even do it. KCD pulls it off, because everything about the game is difficult to do and that is part of the fantasy. It’s more of a realistic simulator than an adventure game.
Nintendo games are designed to be approachable by anyone. Not designed for idiots who are too stupid to figure out a more complex game. It can be figured out by a kid, and it lets a hardcore player get more in depth with it if they want to. That’s a difficult thing to pull off and I’d say its a very complex thing to design in a game. Their games also include parts of them that are actually very challenging to a new player, regardless of your gaming experience. Fighting a Lynel for the first time in BOTW, will absolutely kill you. The last few levels of Super Mario Odyssey are excruciating in their difficulty. But you only have to engage with that kind of difficulty of you want to. And most players prefer not to rip their hair out for the entire game.


Please give an example of a Nintendo game that you consider to not be “smooth-brained”. Because I’d argue that at least since the 90’s their games have had the same level of simplicity and hand holding. If anything, some of that was stripped back in the switch generation. A lot of the “complexity” and “difficulty” of their older games stemmed from developers not knowing how to make a game approachable or easy to understand because the gaming industry was in it’s infancy. And realistically, if you want to talk about complexity, Breath of the Wild or Tears of the Kingdom have physics and cooking systems that are far more complex than any of their old games. So what counts as a complex and challenging game for your massive wrinkled brain?


Honestly, there is so much more to the Famicom than the NES so no not exactly. The Famicom had a lot of additions that were exclusive and provided a significantly different experience. Just look up the music differences between a lot of Famicom and NES games as one example.


This is the problem with electing “strongmen” leaders. They care more about winning and looking tough, than they do about carefully navigating a difficult situation.


Krafton’s CEO felt that they had severely overpaid for UW if they had to pay out that bonus. They bought it in 2021 during Covid, when more people were staying inside playing video games. It inflated the value of a lot of game companies, which is why they initially agreed. Now the economic situation is different, so they are probably taking a pretty nasty hit if they have to pay that out. However, you’re probably right that they will still profit. But they’d make more by not paying it out. I’m more than happy to help take that away from Krafton and give it to UW who is far more deserving. Krafton deserves punishment, and if they get out of paying that money, they get a win.
I love all 3 main series Fable games. I know many people like 1 or 2, but usually I see a lot of people shitting on 3. Each one is good in different ways, but I will admit that 1 and 2 are definitely better than 3.