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Joined 1 year ago
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Cake day: March 9th, 2025

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  • Guess my view is little unreasonable. I mean building something new and expect it to work is demanding awful lot.

    But stopping with the snark. Africa has it problems with countries weaponizing cellphone and internet connections and that would not be solved even if every tower had its own nuclear reactor powering them.

    You say it would take a volcano eruption to cloud the sky. Intense Sahara dust events can lower the PV output and the soil landing on the panels can make them useless. Cleaning these panels is laborius and uses water that can be hard to get in some areas. These are happening more frequently as climate change is doing its thing. There has been studies showing solar energy drop up to 50% as far as Greece because of the sand in atmosphere.

    I think using solar for powering those towers is a great. I just dont see logic behind building a system that can with a bad luck just stop working, when you could instead build some failsafe option.




  • MrFinnbean@lemmy.worldtomemes@lemmy.worldOops
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    1 month ago

    Trivia time: Chimpanzees are the best primates after man at throwing.

    At best they can throw things at the level of semi-athletic child.

    Humans have unique rotating shoulder joint that just gives us a huge edge over any other species, when it comes to throwing things.


  • Not the original commentor, but i think they meant more narrative failure than mechanical failure.

    Like “You failed to save person from burning house, and the failure changes how the story unfolds.” Not “You died to a boss and you need to try again.”

    First example of narrative failure that came to mind is from Deus Ex: Human Revolution. There is objective where you need to protect a chrashed pilot from enemies, but if you fail the game does not fail and load previous save. The game goes on and characters death effects the dialogue and a certain story point later in the game.

    In souls games, no matter how many times you die, the narrative does not change. Dying effects you only in mechanical sense, where you might loose some recources, but you will never lose them permanently, but there are narrative moments that you can fail. Like in bloodborne if you summon certain npc to your haven, he starts to murder other people you have brought there.



  • It was pretty rough at start. Especially when we were not sure whats happening and after we did, we did not know how the medication was going to effect as it varies a lot person to person, but luckily it has been effective for my dad.

    It has also been tough because the cancer effects the immune system, so if i have made plans to travel to home and i get runny nose i need to cancel the trip. Especially because when the medicine stops being effective the cancer will develope quickly, so every time i miss a birthday or christmas, there is possibility that it could be the last one we get.

    Since mom has retired now too, they have beem doing lots of travelling and they have come to terms with the disease they are pretty much living to the fullest while his is still fit to travel.

    Big suprice was that the disease actually revealed useful side of facebook. There is support group of people having the same disease. It helped dad a lot to understand he should not just stop living his life because of the sickness. The group is little eerie tough as for the obvious reason people in there may suddenly just disapear.