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Joined 3 years ago
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Cake day: June 15th, 2023

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  • To be fair, it is entirely possible that top players wouldn’t consider something to be a valid strategy only because they never tried it and what they know already works well. Why fix it if it aint broke kind of thinking can lead to this, where someone experimenting can discover something new.

    This happens in speedrunning all the time, bunch of top players stagnate and then someone tries a weird new approach and shatters the record all the top players stagnated at previously. Only reason they stagnated is because they weren’t trying anything new, they were only doing what they already knew.

    Thats not to say new experiments always work, but to just hand waive it away by saying “none of the top players are doing it so obviously it isnt a good strategy” is kind of an invalid remark. I think OP should do some tests and then determine if it works or not. Maybe they change the meta with it, the worst is they got to play Mario Kart trying a new stat for a while. No big deal.








  • Dark Souls is pretty easy once you learn how to actually play the game.

    Metroid Prime 2 just had poor difficulty pacing. Rather than a smooth ramp, it suffered from some pretty egregious spikes at an irregular interval. Some bosses were unnecessarily hard, followed up with a really easy boss. I think Retro just didn’t have enough time to tune everything properly. Then the New Play Control version for Wii came out that made it very easy. This version was what was included in Metroid Prime Trilogy, with some minor changes.


  • I like Starfield, but the game sure tries to make me hate it with the amount of annoyances packed into it.

    • Dialogue, almost exclusively meant a railroad of one singular outcome not matter what you picked, or consisted of dialogue options that didnt correctly communicate the degree of emotion that would be applied to it. So often I would either say “I dont want to pick any of these options,” but I was forced to stay in the conversation, or “the character didnt say that how I expected them to and now I want to say something else,” but that usually looped back to the first complaint.

    • Ship customization is awesome. Not enough parts or tweakability.

    • So many ugly characters and armor suit designs. Ugly characters comes down probably to rendering, maybe its lighting or something but man so many characters in the game are just ugly looking. And the armor designs are worse, because the lighting on them is actually fine but the designs are just atrocious. When I first heard “NASA-punk” as an aesthetic, I expected designs based on NASAesque objects. You know, whites, gold foil, utilitarian. Not whatever ended up in the game.

    • Ship flight. I love Elite Dangerous, and even Star Citizen. Too games with space flight models that already exist and allow the player to seamlessly fly between planetary atmosphere and space. There is no reason the Creation engine couldnt have this functionality added. Even if its a cloud covered load screen like No Mans Sky had.

    I think a big problem with the game is the NASA-Punk aesthetic, honestly. If they had just gone through with their likely original plans of a Star Wars or Alien esque design board, most people probably wouldnt hate it as much. Most people coming into the game expect Star Wars Skyrim, Bethesda probably should have just made that. Heck, I would have even liked if it was closer to Star Trek, too. But its simultaneously both and neither at the same time.












  • When you put your quarter into the gumball machine, you are buying a gumball. Not a specific color or flavor of gumball. It doesn’t matter which gumball machine you put the quarter into, whether it is full of red gumballs with a few green ones, or if it is full of gumballs of every color of the rainbow. You are getting exactly what you are paying for: a gumball from the machine. It doesnt matter if you put a quarter into the machine with mostly red gumballs hoping for a red or green gumball, you are buying a gumball from that machine, not a specific gumball.

    Same idea with gacha games. I understand its not popular or liked, but that is how it is.