I can neither confirm nor deny these statements
You gotta do it to em
I can neither confirm nor deny these statements
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A lot of what he said was either straight up truth that people found funny, or things people thought were impossible that came to reality.
“It’s a big club, and you ain’t in it.” 21 years ago


A broken clock is right twice a day


My dude, your username is literally “LurkingLuddite” and you’re doing exactly what a luddite that is lurking would do. You might as well be a bot* at that point lol





Yeah but she doesn’t realize that the people are cheering because they miss those days
You could call one of the orange ones carrot, if the name feels like it fits their vibe
That’s what I use to show people the exact message I sent before. It gets around any app that doesn’t let you send blank messages. I have it saved on my clipboard for this
No, you’ll be tagged as “other news, child of kamenlady”
Still an amazingly fitting name


Android was an open standard and platform, a LONG time ago. Then Google did a rug pull with all new features of android requiring 100% of their services to function.


Also wearing a Santa hat for some fucking reason


That cat looks like a cheddar broccoli too!


“Cheddar Broccoli”


shrugs Must be all that money. SeeMarkFly (2026)
What a wise person this SeeMarkFly person us. I wonder who they are.


There are links that use a specific “edge” link type that you can’t assign to other browsers without admin access. So if it’s a work computer you’re kinda boned
3D movies in the past maybe, but rendering for a VR headset isn’t just doing exactly what the engine normally does and then have the lenses do the focusing. They take into consideration the distortion that would happen based on the distance an object is rendered at.
That’s why it takes a powerful GPU. They’re basically rendering it twice in a much more complex way with geometries that vary in real time based on intended perceived distance.
I hate VR, and I don’t own a headset, but it at least solves one of the issues in the old 3D.
The strain is more from the bright light being focused from one direction rather than equal lighting in the full FOV, as well as the perception of motion that isn’t being experienced by the rest of the body.