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Cake day: June 25th, 2025

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  • That’s a good point, but this technique isn’t suddenly going to be replacing people’s works, jobs, or IP.

    I’ve criticized NVIDIA for being the abusive monopoly that it is in nearly every other comment, but what you are describing isn’t even limited to just NVIDIA, and frankly, I’m not going to be really defending major IP holders, just the small creators. There’s a lot of generative AI that’s endangering small creators, but in my opinion this is not endangering it.

    My biggest problem with AI training ignoring intellectual property is their hypocrisy to rush technology that is being used to try to replace a lot of real world jobs blindly, not to protect excessively long IP laws and IP copyright trolls and hoarders. People should download their free cars if they can.



  • It’s worse, I made plenty of criticism to go along with those comments. They are downvoting not only anything that breaks the circlejerk. They’ve been given free reign to be as toxic as possible, to the point of just being able to get away with spamming multiple communities with claims I’m a bot - and I can’t even have my usual fun trolling back in the sea of downvotes because I wrongly dismissed that this was generative AI, something Jensen himself had referred to as 😭

    It would be funny if my account is lost for an issue so temporary. I’ve already begun to see the circlejerk try to get over what this actually is by switching over from claiming it is AI slop to saying it just makes it look like it and criticism that’s actually more valid. Still, it’s led to the pretty funny circumstances of people implying I’m an NVIDIA shill, because that also implies that NVIDIA shills have to now get around by telling people they should not support them and their abusive monopoly feeding the AI bubble through global cartels.





  • https://nvidianews.nvidia.com/news/nvidia-dlss-5-delivers-ai-powered-breakthrough-in-visual-fidelity-for-games

    DLSS 5 introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials. Bridging the divide between rendering and reality, DLSS 5 empowers game developers to deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects.

    DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame. DLSS 5 runs in real time at up to 4K resolution for smooth, interactive gameplay.

    At most it’s texture generation, but if Jensen already identified it as generative AI, I’m not sure why they would then go and lie about it only affecting lighting and material at the pixel level.

    It’s image generation just like the prototypes that converted your drawings into “realistic” image are.

    This it is not, and if Jensen hadn’t referred to as generative AI, I would still think it’s just an evolution of what DLSS had been doing, except expanded to lighting and materials. Jensen obviously has no problem referring to this as generative AI, so I’m not sure why he would hide and lie about doing what you claim.





  • I wouldn’t have called this generative AI, but Jensen did. Great for stills, uncanny valley for motions. People are claiming it generates completely new images, but in this instance it keeps the same geometry and texture and just processes motion and color vectors to create a hyper-rendered version of the characters.

    Ignoring the obvious problems of the hardware it requires and supporting the AI bubble feeding monopoly that is NVIDIA, it is interesting technology that doesn’t actually seem to act as a medium for IP theft, my beef with what I call AI slop. It might only be practically good for photo mode in games, but it will be interesting to see how it works out. It could kickstart interest in making Let’s Play in a more Machinima style.


  • Think again. You are falling for the circlejerk slop in this thread and think this is actually (image generation) generative AI (slip o´d tongue, since Jensen has at the very least presented it as such).

    DLSS 5 basically works best with high-resolution ray traced render stills because it works on a frame by frame basis. It doesn’t modify shape or geometry, it achieves that much by just manipulating the lighting and materials that are applied. If you actually compare screenshots side by side, you’ll find they include all of the same elements.

    With Daggerfall, it wouldn’t really work out, insert pixelated mess, get pixelated mess, although it might be interesting to see.



  • It does not generate a new image, thus generates no AI slop in my book. It is literally an image filter with AI, which is what DLSS already was. This circlejerk slop has torpedoed any discussion about the actual flaws - the uncanny valley effect during animation, the ridiculous amount of GPU power this technology seems to need, how absurd it is in the actual economy - and has substituted it for its circlejerk hallucination that this is just them sneaking image generation into DLSS.

    • It takes color and motion vectors and passes it as input through AI - same as previous versions of AI.

    • It generates no new shapes or geometry.

    • It just applies changes to lighting and materials, basically creating a mask over the original.

    If you call this “image generation”, you might as well call any filter that. This is not the generative AI the circlejerk slop is hallucinating. It’s an evolution of what DLSS was able to achieve before.


    I’ve actually just been corrected, this was referred to employ some form of generative AI by Jensen. It’s also significantly different enough to what I generally thought of as AI slop and my issues with it that it could also be said that I am a supporter of generative AI now.