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Joined 2 years ago
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Cake day: July 10th, 2024

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  • Devs cannot just use a different platform without cutting out a huge userbase.

    Most gamers I know, don’t care that much about where they get their games from. Heck, they would buy it from a dubious guy with USB sticks who is travelling on a donkey, if they had to.

    Make a good game and people will follow.

    I suppose the issue is rather about discoverability and getting people to learn about a game they might like. But steam is not necessarily easier in that regard. You’d still need to do some marketing to get the word around. If you’re lucky by scratching the itch of a lot of people, steam can boost sales by its trending and discovery lists, sales highlights, etc. But that’s not easy to achieve just by choosing steam as a distribution platform.










  • The study is more correlation than causality. Even though they tried to be careful they did not (and can’t) account for a plethora of confounding factors, which – especially with depression – is particularly problematic.

    They provide a plausible explanation for a causal pathway, but did not prove it. This provides a testable hypothesis, which is why I would read this more like “more research needed”, rather than definitive proof. I wouldn’t go as far as to say “eat an orange a day, to keep depression away”. Although it probably wouldn’t hurt to eat some more fruit, given how bad the fruit content in most people’s diet is anyway.

    So this is, unfortunately, a rather sensationalist takeaway you’ve provided here, OP. But that’s the curse of how we’re doing capitalism. Even ‘top research universities’ like Harvard need to be sensationalist to attract some publicity and get their research funded.