

You put in the same link to Bandcamp twice. Here’s the link to their GOG page


You put in the same link to Bandcamp twice. Here’s the link to their GOG page
Yes, if you block ads, then you do not generate revenue for them.


More recently, the early access of Slay the Spire 2 hit them pretty hard too.


OP is looking for a forge (Github, Gitlab, Forgejo, etc.), not a version control system (git, svn, mercurial, etc.)
I should have been clearer about what I think should be spoiler-tagged. I do agree that knowing to keep going after reaching the end for the first time is important, but regarding your comment specifically, I think it’s also fun to discover the twists that come (the perspective change / the third playthrough) by yourself, even if they’re small.
I’m on the fence about buying it, but I’ve read that the game has mostly tedious fetch side-quests. Is that something you felt too?
IMO, you should spoiler tag that.
Without spoiling anything, do make sure to enable the online features!


For those looking for a showcase, take a look at this recent publication in an academic journal.


Typst is way simpler to learn, especially if you’re used to markdown. You can first approach it as a markup language like markdown, but with some scripting.
Package management in LaTeX is infuriatingly bad, you can’t even specify the version you want to use.


Some journals and conferences are starting to accept Typst.
Personally, the huge difference with LaTeX is that if I want to do something slightly complex that is not covered by a third-party plugin, I’m not afraid to get my hands dirty and script it myself, whereas in LaTeX, I dread writing macros that do more than being notations/shorthands.


It’s not the same use case. Asciidoc is closer to markdown/org/reST, i.e., simple markup languages, whereas Typst also emphasizes on presentation (layouting, element positioning, creation of complex figures, etc.). You can reproduce features from Asciidoc in Typst using scripting.
As for editors, aside from the official webapp, and the community LSP (tinymist), there aren’t that many available.
Sonic Mania. For a game where you’re supposed to go fast, it’s terribly frustrating when you slug through each level because you don’t know them well enough to fly through them. I feel like this game is more about memorizing maps and less about having quick reactions.
Dead Cells is a roguelite, due to the permanent upgrades that persist accross runs. A roguelike doesn’t have this type of progress. If you like Dead Cells, check out their new game, Windblown!


You should spoiler-tag that last bit for those who haven’t played it yet.
It’s okay, it could happen to anyone :)