Hey! I got all of them working using bottles and the all in one launcher.
Hey! I got all of them working using bottles and the all in one launcher.


Every gimmicky feature on steam is fluff to lock you into an ecosystem. Buying steam games for achievements for example is really silly.
Truth is if you care about a sustainable games industry, then drm free and maximising developer cut is the right choice.
Choose the option that gives the developer the biggest cut, like itch or directly, and just use a launcher aggregator to manage it from one place like heroic launcher or playnite. I personally use gog for most but will use an alternative if it supports the dev better.
The most common practice nowadays is to build it with modular assets, and part of the games build process is to combine static meshes that share a material so it can be rendered more efficiently. This is a oversimplification of a complex topic, and there are far more advanced tools now. Most terrains aren’t even modelled anymore, but generated and sculpted in engine using PCG tooling.
Note, this is mostly for the contemporary AA and AAA games industry.