i’m lizard

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Joined 2 years ago
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Cake day: June 21st, 2024

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  • I didn’t play the demo, so I was a bit surprised to find it has less in common with Link’s Awakening and Castlevania than you might think

    To me, the demo felt like it was setting up something resembling more of a Zelda game, even though the demo itself wasn’t very Zelda due to its length. Which kinda made it worse to me, I thought I would get Legend of Mouse: Oracle of Slightly Souls and unexpectedly got Mouse Souls for the Gameboy Color.

    That is a game I could ultimately find enjoyment in, but at 5-ish hours into the game, I was incredibly frustrated by the difference in expectations vs what I just played. The Zelda influence does show up a bit more later in the game as dungeon/world design improves a bit, but it remains thinner than I would’ve preferred. The “Souls mechanics” can mostly be turned off via the modifiers menu, but that doesn’t really turn the game into what I would’ve preferred either.

    For the right person, this is going to be a GotY candidate. I’m glad I did play it through to the end, but it’s too soulsy for me to truly appreciate it. I will say that the soundtrack very well might be my soundtrack of the year though; easily Jake Kaufman’s finest work (and the OST is pay-what-you-want on Bandcamp!).




  • With the game being out for the better part of a day now, I gotta admit, the much less positive Giant Bomb review is by far the one closest to my experience.

    As far as I’m concerned, this game would have been ever so much better if Dark Souls never existed. You can turn off most “souls-like mechanics” via modifiers, but just about anything to make the experience easier turns off all achievements, which is a not-so-silent judgment from the developers for doing it. Boss runbacks are looooong, but if you’re willing to disable achievements, you can have a bonus checkpoint before every boss. So the devs really want you to do runbacks, but I struggle to see what they add to the game. Basically the same complaint as Silksong but I am even more tired of them by now, and the runbacks are worse.

    Currency loss and estus flasks plasma vials don’t really add to the game, either.


  • I ended up wanting an online pseudonymous identity as well as an offline real-life identity, which leads to needing multiple phone numbers when things are tied to said number. That’s extremely annoying to manage, especially with Signal’s current activity and update policies that essentially require you to keep a phone in a drawer, charge it and log into it every so often or risk losing your entire account due to inactivity, as only the mobile device counts for that purpose (this might supposedly be changing).

    In that particular scenario, I don’t really care if my least-favorite three-letter-agency or law enforcement can link my identities. It’s a nice bonus if they can’t, but not an absolutely required feature. The main worry is the person on the other end trivially learning it. But the person on the other end might have a different set of worries that makes Signal one of the few available options for them.

    That said, Telegram also requires a phone number and has exactly the same issue, so this is a rather weird thread to bring that up.


  • Funny thing is this particular bill also applies semi-retroactively. The original version was worded

    The following shall apply only for server-connected games published for sale on or after January 1, 2027

    but in the April 6 revision that ultimately advanced, that was changed to:

    The following shall apply only to a digital game available for purchase on or after January 1, 2027

    I’m heavily in favor of SKG, but this particular bill isn’t workable on this schedule. It’s not what SKG has been petitioning for.