

The default is that Valve does moderation, and if you don’t opt-out of it, they consider those kinds of topics to be completely on-topic and valid, removing the reports. All of the relevant Steamworks pages aimed at publishers (eg Steam Community) are publicly available and are really enough to blame Valve for the whole state of things.
Even if a publisher opts-out of Valve moderation, they don’t have the tools to deal with sockpuppets or organized attacks, and being banned from one game forum just means those same accounts move elsewhere. Valve could absolutely deal with it by doing community-wide bans, but they don’t.


To me, the demo felt like it was setting up something resembling more of a Zelda game, even though the demo itself wasn’t very Zelda due to its length. Which kinda made it worse to me, I thought I would get Legend of Mouse: Oracle of Slightly Souls and unexpectedly got Mouse Souls for the Gameboy Color.
That is a game I could ultimately find enjoyment in, but at 5-ish hours into the game, I was incredibly frustrated by the difference in expectations vs what I just played. The Zelda influence does show up a bit more later in the game as dungeon/world design improves a bit, but it remains thinner than I would’ve preferred. The “Souls mechanics” can mostly be turned off via the modifiers menu, but that doesn’t really turn the game into what I would’ve preferred either.
For the right person, this is going to be a GotY candidate. I’m glad I did play it through to the end, but it’s too soulsy for me to truly appreciate it. I will say that the soundtrack very well might be my soundtrack of the year though; easily Jake Kaufman’s finest work (and the OST is pay-what-you-want on Bandcamp!).