

What does that achieve? Devs/publishers can moderate their Steam forums, and it saves them money and time compared to hosting their own.


What does that achieve? Devs/publishers can moderate their Steam forums, and it saves them money and time compared to hosting their own.


People probably think Valve is the “good guy” in the case of refunds because they made it a worldwide policy after the Australia case. Other game platforms have only offered refunds explicitly where required. Hell, PlayStation gets away with no refunds almost anywhere if you’ve downloaded the game.


Steam provides publishers/developers tools to moderate their forums.


It’s crazy that people are genuinely offended by low effort ragebait shovelware.


Rocket League supported modders and mappers before, even having Steam Workshop support. Since Epic got involved, they’ve only cut down on mod/map support.


What’s crazy is the numbers are basically double the pre-Covid numbers. Meaning half the players on Steam today weren’t there before 2020.


Publishers used Steam for physical releases because Valve takes no fee for CD keys, so it was cheaper for them.


Other companies do the exact same though, Nintendo controllers don’t support non-Nintendo devices (although they’ve been reverse-engineered for Steam and Linux).


You don’t have to play every game through Steam, switch to the controller action set in desktop mode and and it’ll work as a basic controller for any game.


All of the Steam Controller’s actually distinguishing features wouldn’t work with XInput though. If you’re not interested in that stuff you’d save money going for a basic Xbox controller or third party one.
I imagine it’s like the Deck where desktop mode has 2 modes so you can switch to use it for non-Steam games.


the number of windows pc users has been plummeting lately, and it’s not in favour of linux but mobile os’es
Non-gaming PC/Windows users are going down, but PC gamers are at all time highs and still growing.


Ultimately the EGS has shown 12% is not profitable, a lower cut would be nice for smaller devs but I don’t see why Valve would when every other platform of Steam’s size also takes 30%.


How they managed to spend billions on a store/launcher, without bothering to make it a good experience is kinda of impressive.


Does Valve refuse to allow third party stores to sell Steam codes like PlayStation is doing here?


In the US maybe, $100k is several years wages in many countries.


The profit line being stable isn’t good enough, the line must go up, forever.


Idk if they had the time or money to quietly release it and ramp up over time, Tencent was likely asking where’s their return on investment after years of funding and live service games kind of depend entirely on launch success to springboard future development.


Marathon seems pretty good imo, it’s problem is it’s trying to be a more hardcore extraction shooter than the ones that already exist which is gonna make it too niche to sustain a large US-based studio like Bungie.


Eh, even if PC/component sales drop to zero, PC will still be the biggest platform with hundreds of millions of active users.
This kind of “moderation” (read: censoring adult content) is something he doesn’t want.