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Joined 3 years ago
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Cake day: July 3rd, 2023

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  • fulg@lemmy.worldto3DPrinting@lemmy.worldPrinter recommendations
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    1 month ago

    To be fair though, the reason Bambu Lab printers work so well for most is in large part due to the walled garden approach.

    I still disagree with it and will vote with my wallet by avoiding them, but I can see the appeal if you don’t know any better (or just don’t care!).

    Prusa kind of tries to navigate both sides of the issue (not everything is open source anymore), so you can still get caught there.



  • That and the game can flag frames that are too different (camera cuts) to mitigate this problem.

    What the game supplies is the current frame + motion vectors, but the framegen bits take over how the frames are displayed onscreen. This is where the extra latency comes from, at worst you are seeing one true frame behind what the game is rendering, while the presentation layer generates the intermediate frame(s).


  • fulg@lemmy.worldtoGames@lemmy.worldELI5: How does Frame Generation even work?
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    2 months ago

    That is not strictly true, the actual latency increase is half the original frame rate. Because the input is not just the frame image but also the motion vectors (in which direction the pixel moved) for the current frame. Frame gen also knows a lot about the image, like which bits have transparent pixels (which move in multiple directions at once) and when the game is done with the frame yet still has to wait for the GPU (time which can be used for more work with little impact).

    Frame gen is much more involved than the old “motion smoothing” of televisions, the so called “soap opera” mode, which did increase the latency much more and had no knowledge of how the source image was built, so processing was much more involved.

    Stuff like DLSS5 is supposed to use the same inputs (source images and motion vectors), now that is magic to me.






  • fulg@lemmy.worldtoMildly Infuriating@lemmy.worldPlastic hinges on modern headphones
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    3 months ago

    My broken QuietComfort headphones with the plastic earcup hinges would like to have a word…

    I love my Bose headphones but man, don’t ever dare dropping them on the floor by mistake, they will shatter on the first hit.

    To be fair in the past when this happened you could bring the broken pair in store to get a replacement or upgrade at a good price, but I hear the policy was abused too much so it was retired many years ago.


  • fulg@lemmy.worldtoRetroGaming@lemmy.worldNeed for speed: Porsche 2000
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    3 months ago

    I was a big fan of the original Need For Speed for the same reason, the driving over large scenery levels was the whole point. The technology wasn’t quite there yet but I have fond memories of the first game on PC.

    I mostly got it back with Test Drive Unlimited, which featured an entire drivable island (Hawaii I believe?) and you could free roam as much as you wanted between races. One of the races was of course an entire tour of the island and took one hour (and it was not that easy), it was awesome! TDU2 was total garbage, they forgot about the driving, the model was broken. They instead focused on the whole “influencer” garbage, it was really bad.

    Recently Forza Horizon 3 recaptured that feeling perfectly, free roaming around Australia. It is easily the best game of the series. The newer entries were less interesting since they turned the game into a FOMO fest (lots of timed weekly exclusives and no game ending). Still, I am looking very much forward to FH6 to roam around Japan, but considering the locale I don’t think we will be able to skip the tuning scene this time.