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Joined 3 years ago
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Cake day: June 21st, 2023

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  • I wonder how action orriented they will make the game. I saw some speculation that it will be a lot like warframe.

    That was my impression too. It will get released on PS5, so the game will deffo need fewer keys than GW2, and I’m betting that GW1’s recent mobile release is another sign that they’ll want to release GW3 on mobile too (just didn’t include it in the first announcement to avoid backlash from the core playerbase).





  • It will probably be quite different from both GW1 and GW2, since they’re planning to continue active development of all three games, so they wouldn’t want to target the exact same audiences.

    GW3 seems like it will have a more console-friendly action-adventure combat, and dynamic movement that preserves momentum between movement types.








  • Also, just don’t spend money if you don’t want to. It’s not hard. Nobody forces you to spend money on any game with a gun to your head (hopefully). Just have self-control, it’s easy. And if for some reason you don’t have self-control, work on it. Improve yourself.

    It’s not hard for you. But many people are wired in a way that makes it exceptionally hard for them to resist these kind of psychological dark patterns. These are innate characteristics, with some overlap with ADHD and other neurodiversity, not necessarily something one can “work on”. And there’s a reason why these dark patterns are in the games, because they work in extracting more money from players than they would otherwise give.

    Stephanie Sterling made a video a few years ago where they go into detail how modern games prey on vulnerable people: The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)


  • Saaame, I love games with a ton of dialogue, hell one of my favourite games ever is Disco Elysium. And it’s not even that Genshin’s story is that bad, but it is told and localised very badly. It’s basically the trope of r/Im14andthisisdeep - an overall pretty shallow and meandering story (probably due to its gacha nature), often told using such an extremely dry and ornate language (probably due to direct translation from Chinese) with tons of characters and concepts thrown in in the attempt to pretend it’s something epic and profound, that the end result feels really disjointed. Also Paimon’s constant inane intrusions and hogging of the Traveler’s role is just actively bad storytelling.



  • trying to make positive changes in a Sims life, and it only makes me feel worse about trying to improve my own situation.

    Haha same, whenever I was working on improving their life, I was always acutely aware that I could be spending that time improving my own :D I guess there was some satisfaction from wish fulfilment (they own a house, wow), but yea I always spent an afternoon setting up mods, another day or 2 playing, then just got bored. Rinse and repeat every couple years. (Though I haven’t touched Sims 3 since the pandemic, and never tried Sims 4 so whatevs xd)