

All these layoffs then mass hirings. Are game devs like migrant farm workers now? 👨🌾


All these layoffs then mass hirings. Are game devs like migrant farm workers now? 👨🌾


Shit, you just sold me on another game. Gonna check out darkwood later this week!


The Lemmy.ml instance. If you see anyone with a @lemmy.ml after their name, there’s a better than 50% chance they think North Korea is a pretty cool palace :>


Think in Japan they used to use these special stickers on your butt to detect the presence of pinworms when they were a lot more common


Film critics are the media influencers of yesteryear and I care about their opinion about as much as the modern social media ones (as in not at all) :o


The only thing that sucks about ranged is having to rely on jars early on. Haaaate it when they run just a bit too close and you eat the splash damage 🤬


Gonna plug Withering Rooms again! @[email protected] 's review of it initially sold me on it so I’ll just paste it here!:
I finished Withering Rooms a few days ago, having done both a full first playthrough and a quick run through NG+ to get the ending exclusive to NG+. Since then I’ve been in that odd spot where I’m kind of having trouble moving on to the next game. I just keep thinking about Withering Rooms.
This game was so amazingly good, it is seriously unbelievable it is the work of a solo dev. Especially since he also composed pretty much all the music - and the music is as phenomenal as the game. I don’t think I’ve been this impressed with a solo dev since Lucas Pope and Obra Dinn.If you vibe in any way with what you see on the Steam page, I heavily encourage you giving it a shot.
It is one of the most unique games I’ve ever played, which is funny because it simultaneously wears its inspirations on its sleeves. But the influences never end up leading to derivative end product, instead they are just the foundation for the very distinctive artistic vision of an auteur developer that is doubtlessly doing his own thing.And it’s not just about the story and world building and art direction and atmosphere, but the gameplay and build variety is also really good. All the gameplay systems are so well designed, the puzzles are intuitive and the game has so many thoughtful little touches you wouldn’t expect from the first game of a solo dev, especially on the QOL front.
The combat itself is a little clunky, but you do get used to it and there are several ways to build both melee and spellcasting, there is a ranged weapon build that leans more into consumables, you can sneak around and place traps, you can be a summoner… Probably more that I didn’t think of yet. And using all these different tools is a lot of fun.Having played this I am unbelievably excited for the sequel, which enters Early Access this year.


Recycling of plastics only happens when it’s economically feasible to do so. Otherwise it just ends up in the landfill. More than 90% of plastics end up there
The whole concept of most plastics being economically feasible to recycle, by plastering a recycling symbol on every single type of plastic product, is a facade created by the plastics industry to stem the growing backlash against plastic waste that started all the way back in the 1970s
https://grist.org/culture/recycling-symbol-logo-plastic-design/


Plastics recycling, on the whole, is mostly a scam
Come on now, it’s clearly a crossbow quarrel 🤓





It said in a statement that the reason an agreement couldn’t be reached was because “accepting the labor union’s excessive demands would undermine the fundamental principles of company management.”
Hm wonder what those “principles” are? 🤔


This is what they were fighting over:

Plastic pocket watches that look like they were pulled out from a dilapidated claw machine at Denny’s.


I mean it’s the first I’ve heard of it too :o


Still playing Withering Rooms and still absolutely enchanted by it. @[email protected] 's review of it initially sold me on it so I’ll just paste it again here!:
I finished Withering Rooms a few days ago, having done both a full first playthrough and a quick run through NG+ to get the ending exclusive to NG+. Since then I’ve been in that odd spot where I’m kind of having trouble moving on to the next game. I just keep thinking about Withering Rooms.
This game was so amazingly good, it is seriously unbelievable it is the work of a solo dev. Especially since he also composed pretty much all the music - and the music is as phenomenal as the game. I don’t think I’ve been this impressed with a solo dev since Lucas Pope and Obra Dinn.If you vibe in any way with what you see on the Steam page, I heavily encourage you giving it a shot.
It is one of the most unique games I’ve ever played, which is funny because it simultaneously wears its inspirations on its sleeves. But the influences never end up leading to derivative end product, instead they are just the foundation for the very distinctive artistic vision of an auteur developer that is doubtlessly doing his own thing.And it’s not just about the story and world building and art direction and atmosphere, but the gameplay and build variety is also really good. All the gameplay systems are so well designed, the puzzles are intuitive and the game has so many thoughtful little touches you wouldn’t expect from the first game of a solo dev, especially on the QOL front.
The combat itself is a little clunky, but you do get used to it and there are several ways to build both melee and spellcasting, there is a ranged weapon build that leans more into consumables, you can sneak around and place traps, you can be a summoner… Probably more that I didn’t think of yet. And using all these different tools is a lot of fun.Having played this I am unbelievably excited for the sequel, which enters Early Access this year.


Hallelujah
Written and originally sung by Leonard Cohen:
But it was Jeff Buckley’s hauntingly beautiful cover of it that made the song known to the world:
Paint my fence!