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Joined 6 months ago
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Cake day: November 30th, 2025

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  • The whip was my most used weapon in the game lol. The tip damage looks minor but it stacks up and manages to kill enemies with less hits, like an enemy that takes 3 hits would often take 2.

    The whip works very much like the older Castlevania games, aside from positioning you can also jump, start attacking, then adjust your position in the air. You’ll still be attacking in the direction you started in.


  • Honestly kinda surprised that you disliked it, Orrery is one of my favorite areas and the black holes didn’t give me much trouble. The trinket you get from the race ghost made the platforming sections way easier for me.

    As for the manor, it’s not my favorite area but I still enjoyed it. It gets hard, no doubt. Those moustraps hurt a lot, but I never found it annoying. In fact, I kinda liked the Hyrule castle-esque massive dungeon they had going on, it was a big culmination of all these different mechanics you went through.

    I kinda get what you mean by the final boss though. He was alright but there are tons of better bosses. I’m still kinda surprised there would be people that didn’t like the Orrery though, it’s one of the most creative levels ever.





  • This matches my thoughts as well, and I’m in the final dungeon of the game! Everything about the game is just brilliant. Dense is a good way of putting it, not only is the game as a whole really deep and full of secrets, the game is built to be INSANELY REPLAYABLE.

    There’s New Game+, and there are modifiers that drastically change how the game works, including “weird” modifiers like one that lets you jump super high and break the game. A lot of these modifiers make you access areas you shouldn’t be able to early and that’s intentional. There’s also a built-in randomizer.

    The achievements are also insanely deep if you are a psycho. There’s an achievement for beating the game with 3 hard modifiers, one for beating with 3 weird modifiers, one for beating it without ever entering the underlab, one for beating at -1% completion (not sure what that means yet but I’m guessing beating the game without picking up anything), one for beating the game in under 4 hours… And so on…

    Most people won’t bother but it’s wild how much they thought about longevity. I’m excited to start my 2nd playthrough after 100%ing my current one.


  • A lot of the optional areas are very tough, and I agree they can be rough at the start of the game. Once you start having a lot of trinkets though, it gets marginally easier. Some trinkets even let you brute force harder platforming sections of the game - like one that lets you just tank lightning damage.

    Many platforming sections do have yellow flowers though which let you heal up though. Be sure to keep those for when you’re low and not just pick them up when you’re full.



  • I’ve played around 7 hours since release, it’s really good! It’s literally Castlevania x Zelda, taking so much inspiration from both for its mechanics and themes. The art and music is just chef’s kiss. Everything about the game is full of charm.

    Fair warning though, the game is pretty tough. Not “NES Castlevania” levels of hard, but you will die a lot. The game has a ton of modifiers that can make the game easier if you need them though. In fact, it has a ton of modifiers that can even make the game harder for challenge runs or wackier modifiers for future playthroughs. So cool. I’ll definitely be playing through again once I’m done with it.