MadMadBunny@lemmy.ca to Star Trek Social Club@startrek.websiteEnglish · 1 month agogreebles!!mander.xyzimagemessage-square16fedilinkarrow-up1136arrow-down10file-textcross-posted to: [email protected]
arrow-up1136arrow-down1imagegreebles!!mander.xyzMadMadBunny@lemmy.ca to Star Trek Social Club@startrek.websiteEnglish · 1 month agomessage-square16fedilinkfile-textcross-posted to: [email protected]
minus-squareDyskolos@lemmy.ziplinkfedilinkEnglisharrow-up6·1 month agoI’m no expert on this, but couldn’t it also just be a displacement-map, which is just a texture?
minus-squarepolotype@lemmy.mllinkfedilinkEnglisharrow-up1·1 month agoYesn’t, it is much harder to compute shadows with a displacement map than with a mesh
minus-squareDyskolos@lemmy.ziplinkfedilinkEnglisharrow-up2·1 month agoI’m no expert, so…yes, i guess :-)
I’m no expert on this, but couldn’t it also just be a displacement-map, which is just a texture?
Yesn’t, it is much harder to compute shadows with a displacement map than with a mesh
I’m no expert, so…yes, i guess :-)