I’ve tried NMS like three or four times at this point, at launch and a few months ago notably. It’s never clicked with me. I think it’s made for someone who likes the imagery of a space sim but hasn’t played one. I’ve played too many space sims that the fairly constrained and bland interactions of NMS don’t do anything for me.
For example, you aren’t really flying your ship. Your somewhat pointing it where you want it to go, but you can’t crash, so what’s even the point? If you can’t fail an interaction, there’s no input the user can give that’s wrong, so why should the user even care?
Ironically, I made a comment about Stationeers on here. It’s basically the high-friction version of NMS (without flying around and traveling to different planets). It’s about base building and resource acquisition, but you can fail, and you have to deal with your environment.
I’ve tried NMS like three or four times at this point, at launch and a few months ago notably. It’s never clicked with me. I think it’s made for someone who likes the imagery of a space sim but hasn’t played one. I’ve played too many space sims that the fairly constrained and bland interactions of NMS don’t do anything for me.
For example, you aren’t really flying your ship. Your somewhat pointing it where you want it to go, but you can’t crash, so what’s even the point? If you can’t fail an interaction, there’s no input the user can give that’s wrong, so why should the user even care?
Ironically, I made a comment about Stationeers on here. It’s basically the high-friction version of NMS (without flying around and traveling to different planets). It’s about base building and resource acquisition, but you can fail, and you have to deal with your environment.