danhab99@programming.dev to Programmer Humor@programming.dev · 3 days agoC++ takes decades to masterprogramming.devimagemessage-square85fedilinkarrow-up1298arrow-down14
arrow-up1294arrow-down1imageC++ takes decades to masterprogramming.devdanhab99@programming.dev to Programmer Humor@programming.dev · 3 days agomessage-square85fedilink
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up11·2 days agoOoh been there done that, but with opengl, lol memories…
minus-squareLogi@lemmy.worldlinkfedilinkarrow-up3·2 days agoOoh been there done that, but with assembly language and direct register and video memory access, lol ancient memories…
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up2·edit-22 days agoAah! Remember direct mode/protected mode? Mode 13? That 64k color buffer, aah memories :-)
minus-squareLogi@lemmy.worldlinkfedilinkarrow-up2·edit-21 day agoYup. All of that. And the modes got even weirder too.
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up1·47 minutes agoYeah there were loafs of them!
minus-squareDultas@lemmy.worldlinkfedilinkarrow-up3·2 days agoYou get a matrix, and you get a matrix. Everything gets a matrix. That’s my main memory from OpenGL.
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up1·2 days agoWorldmatrix, objectmatrix, movematrix, … !
minus-squareDultas@lemmy.worldlinkfedilinkarrow-up2·1 day agoIt’s been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix?
minus-squareValmond@lemmy.dbzer0.comlinkfedilinkarrow-up1·48 minutes agoView matrix has the perspective 1/v thing in it IIRC, the world euh, yeah it was a long time ago…
Ooh been there done that, but with opengl, lol memories…
Ooh been there done that, but with assembly language and direct register and video memory access, lol ancient memories…
Aah!
Remember direct mode/protected mode? Mode 13? That 64k color buffer, aah memories :-)
Yup. All of that. And the modes got even weirder too.
Yeah there were loafs of them!
You get a matrix, and you get a matrix. Everything gets a matrix. That’s my main memory from OpenGL.
Worldmatrix, objectmatrix, movematrix, … !
It’s been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix?
View matrix has the perspective 1/v thing in it IIRC, the world euh, yeah it was a long time ago…