Hard for me to know what to be interested in with the info (titles+thumbnails) there.
First thing that jumps out to me is FRAG, I haven’t seen much on that. Steep competition here with Godot and Raylib bindings available.
I haven’t done anything in a while… thinking about a mesh painter (see my last post) maybe, if there’s a library that makes a good starting point (generate triangle grid, export .glb). Treeform’s gltf (and maybe just allow smaller-sized grid cut from template rather than generating)?
Hard for me to know what to be interested in with the info (titles+thumbnails) there.
First thing that jumps out to me is FRAG, I haven’t seen much on that. Steep competition here with Godot and Raylib bindings available.
I haven’t done anything in a while… thinking about a mesh painter (see my last post) maybe, if there’s a library that makes a good starting point (generate triangle grid, export .glb). Treeform’s
gltf(and maybe just allow smaller-sized grid cut from template rather than generating)?