Finished Owlboy.

It was a fun game, but there were some parts I didn’t like much. There are some sections where you have to navigate through darkness, and there are spikes on the walls, didn’t like that. There were also some areas which were time based, don’t like those either. Doesn’t make it a bad game though, there are many good parts, but it’s not perfect. Personally, I will rate it as a good but not a great game. If you like 2D platformers, it’s worth a try.


Started Star Fox. I have only played the tutorial though, haven’t even started the campaign, but that is going to be the primary game for the weekend.

This is also the first time I properly tried the mouse mode of Switch 2, and I am really impressed. It works really well, had to spend some time thinking if I should play the game in mouse mode or normal control. You can change the controls on runtime though, so it’s not a big decision.


Reached the second area Monster Hunter Stories. The game seems to be opening up, fast travel is also unlocked, and I have finally more than 5 monsties. 5 is the limit of what we can have active party at a time. Going to put it on a back burner for a bit and focus on Star Fox.


Played Fallout 4, completed some quest lines, and took care of some bigger quests. Also played some Earth Defense Force 5. Nothing worth mentioning there though.


What about all of you? What have you been playing and/or plan to play?

  • De_Narm@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    16 hours ago

    After you’ve played more MH Stories, what do you think about the battle system? I bounced hard off the demo, but I’m curious if I should give it another try. I remember it being just rock paper scissors.


    More 13 Sentinels. I’ve done alle the story I could do without progressing the battles (~75%). By now, I have a good grasp on the story, I think, but I’m sure there a many more twists waiting in those last 25%.

    At about ~45% completion for the battles and compendium. Doing the story first I had so much resources, I could may out my score boost for those sweet mystery points.

    Not much more to write about the game. I recommend it, but it’s impossible to talk about it without spoiling stuff.


    God Eater 3 was also more of the same. The story increasingly takes a back seat, which I prefer while doing the multiplayer. At the begining, you had to search and talk to several NPCs after each mission to progress - now it’s only one after every 2-3 missions.

    • slimerancher@lemmy.worldOPM
      link
      fedilink
      English
      arrow-up
      0
      ·
      15 hours ago

      It is rock paper scissors, and the pattern is generally pretty simple, at least for now. Most monsters will attack with their preferred attack twice and then switch to the option that will be strong against your attack if you don’t change. There are also skills used in-between which don’t fall under this rock-paper-scissors, so that can throw off the pattern a bit if you aren’t taking it into account. Also, if they are targeting your monstie, then it doesn’t matter what you choose, theoretically in this case you should change your monstie to match / beat the enemies preferred attack, but even when ignoring half the enemies on the map my monsties are strong enough that they beat the enemy even if they lose the rock paper scissor part. Only have to think about this when fighting some tougher monster.

      If you want a deep combat system, this game isn’t for you, but if you are happy collecting monsters, there are apparently lots of monsters to collect, which you can also fuse together, but I haven’t unlocked that yet.