I remember when I finally played God of War III after years of replaying the first two and was immediately put off by all the light reflections going on in the game. The first boss fight with Poseidon seemed to be almost exclusively made to show off these graphical capabilities of the PS3, with wet surfaces and all, but I found it just noisy and hard to look at and tell what was going on. It didn’t feel more “realistic”, just more “photorealistic” like I was looking through badly focused and framed HD footage.

Same thing kinda annoyed me in Dark Souls III, specially when compared to Bloodborne which didn’t look so greasy. I find the first Dark Souls incredibly beautiful, and never “upgraded” to the Remaster but all the pictures I’ve seen seem like they thought “this needs more light”.

In the first one the grass and less important textures blend into the background, so you can focus more on important stuff like the character through the game’s faded aesthetic. Old games also have this neat effect of having textures that are more detailed than the original resolution can handle, so I usually find that just upping the resolution on GameCube and Wii games already makes them prettier despite their “low graphics”.

So when games like Cyberpunk 2077 came out, the internet was immediately flooded with astroturfed campaigns to exalt how “pretty” the game looks. But it looks like “I can’t see shit” with all the lights, reflections, lens flares, glares and such. If that car didn’t reflect, for example, I could way more easily admire the model.

This one is also a good example:

Then there’s stuff like “Ray Tracing Mods” for games that were not aesthetically developed for that, like Minecraft.

As a point of comparison, here’s a modern game with “low graphics” that I think handles lighting much better even though it’s less “realistic”, Metroid Dread.

![]

It’s not natural, the light doesn’t bleed into the environment as easily. Samus isn’t lit up green by her little lights even though in real life she probably would given how strong they are. But the contrast makes scenes easier to read, and also I (subjectively) find them incredibly pretty. I also hate Breath of the Wild as a game, but it’s similarly pretty in a way that I think all these “ray tracing mods” ruin.

Is this just a nostalgia thing for me? Are Ray Tracing and associated lighting techniques just marketing ploys to sell more modern GPUs in an era where old hardware is already sufficient? Do any of you prefer oiled-up GoW 3 Kratos over rubber GoW 2 Kratos? Should I get my eyes checked? Is there a whole essay somewhere about intentional lighting decisions and how IT companies are trying to replace subjective human artistic labour with objective automatic graphical processes for financial gain? idk, Journey is pretty I guess.

  • Evilsandwichman [none/use name]@hexbear.net
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    3 months ago

    so we didn’t need to get a supercomputer just to run the latest releases

    I tried playing a horror game I’d been waiting on for a while that my PC could barely handle; reducing the graphics settings (which still didn’t fix the issue) somehow made it look WORSE than games I CAN run normally; like how does that even make sense? My PC can run fantastic looking games that came out a handful of years ago, but the latest stuff which it struggles with, if I reduce the graphics settings, ends up looking as bad something from over twenty years ago and STILL doesn’t run smoothly!

    • La Dame d'Azur@lemmygrad.ml
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      3 months ago

      I feel this. My gf got me WH40K Space Marine 2 a while back but I had to wait till I got a new machine capable of running it.

      Finally got it not long ago and somehow it can’t run the game optimally. The graphics are literally capped and I can’t improve the visuals beyond a certain point, which leaves the game looking like a fucking turd.

      It also runs like shit but I can at least mitigate most of that; but it’s still choppy and everything looks like a fucking paint smear.