Whatever happens, happens…
You just gotta vibe rate harder
Nah. Too cold in there.


They are mostly laying down anyway, its fine.


No. Don’t be afraid of a tool. But be cautious of those who wield it and how they use it. People pushing it usually don’t have your best interest. Its a product. A vehicle for profit. Own your tools and don’t fear the man behind the curtains.


That is such a cool name. I’m going to name my rat Phantompulse.
I feel this sm. But then whenever I see someone that looks neurospicy I just get way too eager and end up flubbing that connection anyway pfffff.


Enterprise users can opt-out. They just did the same thing Microslop did with GitHub.


Doesn’t that just mean you are confident in your abilities? Inversely, untill you go to the same artist a few times, you aren’t confident in theirs. Something like, that I’m too terrified of needles to know.
Me too doggie. Meeeeee too.
Treat? Brushies? Yoshiyoshiyoshi~
Yea… its hard to find weird people. Fewer that can stand me and vice versa. But being around normal people is… suffocating. When you spend your life trying to fit in, you don’t get to live. You don’t even get to learn how to live. But the times you meet people you vibe with are ecstatic enough to carry you forever.
So fuck it.
I’ll die weird and alone but, with the few awesome weird people at my back, I won’t be lonely.
Our work started giving Claude access. Plugging sonnet 4.6 in with opencode I had it do some terragrunt code. It was mostly correct. Highly documented languages seem to be its best. The modules I had it write cost 4 bucks of tokens total.
It just gave insane ick using it though. I might just resign to using it though because of our backlog and burn out.
Due to the non zero ammount of times this happened to me… this is like pressing ctrl+c multiple times to make sure you copied the thing. And then pressing shift+ctrl+c cause you aren’t sure if that works in this terminal emulator.


Already do; Codeberg is great.


Picture of the year


Yep. Been there done that. Still doing that. Most of these can be worked around. Doesnt make if less annoying, more infact. But still… its fine.
At the very least its version controlled which is more praise than I can give Jenkins at least one out of the box.
Spec Ops: The Line


Dishonored
This was a pinnacle showcase of how interactive a game could be. The sandbox design not only encouraged your creativity but met it beat for beat. This was also the game that made me understand how much world design and atmosphere matter. Making a world feel believable with environmental story telling is incredibly difficult but so satisfying. To this day, not been dethroned.
Team Fortress 2
Balance, class design, character design, game mode design, and a touch of jank; all in the name of what is the most fun. I see this as the grandfather of Deadlock and The Finals; both games I come back to more often than TF2 but who’s DNA matches closest.
UNBEATABLE
Trusting your audience with regards to story telling and leaving things unsaid. Also importance of a banger soundtrack.
Sekiro
Importance of tactility and flow. Quick, slow; quick, quick; slow. Technically a rythm game too.
Z.A.T.O.
A showcase of how little you need to make a game and still have it feel impactful. Also importance of picking a target audience and nostalgia. Also visual novels rule.
NieR Automata
Do NOT **** android women
1 Life fucks you without consent