I think that’s actually makes sense. The PCs should feel stronger than most NPCs past a certain point. The DM should still humanise the NPCs best they can, but I actually like it that (with enough power) it’s an actually choice to still care about the people beneath you in terms of strength and that’s cool to see. (Even better though if it actually takes a while to get their.)
Online sheets work really well with this. All spells on a single page, each one readable with one or two clicks.


I like using modules so that I have a general basis to start with. It keeps me focused on the things relevant to the campaign.
But they are polished equally on each side, right?
Yeah, human brains are bad at statistics, so logical outcomes can still surprise us.


The pearl does not get consumed though. Buy it once, use it indefinetly.
Statistically it comes up 5% of the time you use a hero point, so yeah, about as often as rolling a nat 20.


I habe no idea what this is, but it sounds incredibly whacky.


It also makes the Rhino a fairly competent celestial warrior.


Wait what?


Because a flying Rhino is a pretty absurd rules interaction.
From playing a Sci-Fi campaign once, I can confirm that this is true.
Option one sounds a lot cooler and more impressive, but option two sounds funnier.
“Should jail sentence time be based on race?” will allways be one of my favourite posts ever.


Thanks for pointing this out, that’s better than what I could’ve said to explain it. The DM can always make changes without adhering to any limitations, but if they are a good DM, they’ll at least try to be consistent. And that’s the least I expect from professional writers. (And I similarly expect them to wait for the actual rules of the system to be published before writing an adventure.)


I love this gem. The only thing they got a but wrong is that Bardic inspiration could actually be whispered, since it only requires the target to be able to hear you.


It is in this regard. It might be poorly balanced, but there are rules for things like the sound a spell makes or the specific spells available to NPCs. There are a lot more rigid systems, but DnD definetly isn’t on the casual side either.


I feel you. I’m currently planning to run it someday and there are just so many things I’ll definetly change.
How do you know all that?