Maaan, easy: soulslike. Combat so slow, they’re the closest real-time combat will get to turn-based. Everything moves at a snail’s pace in most of those games, holy shit.
If I want difficulty, I’ll just play Bayonetta or Ninja Gaiden or something, it does not need to be slow and boring AF.
I don’t find soulslike games to be slow, but that may just be a result of me being used to the controls and therefore having a lot more agency of what my character does.
What I will offer as an actual rebuttal is this: the committal nature of slower movement and attacks really forces you to identify the right approach for a situation. Same reason why I prefer Greatsword/Hammer in older Monster Hunter games. You reach a point where your character looks like they’re demolishing enemies in a relatively effortless manner, but only because the player understands exactly what needs to be done.
The initial challenge is pattern recognition and strategy, the long-term challenge is consistent execution.
What I will offer as an actual rebuttal is this: the committal nature of slower movement and attacks really forces you to identify the right approach for a situation. Same reason why I prefer Greatsword/Hammer in older Monster Hunter games. You reach a point where your character looks like they’re demolishing enemies in a relatively effortless manner, but only because the player understands exactly what needs to be done.
This is my issue with soulslike combat: all of this is also applicable to fast-paced action games, specifically on higher difficulties. You won’t Platinum Jeanne on Infinite Climax in Bayonetta if you don’t know what exactly needs to be done.
Furthermore, in fast-paced action games, you don’t only need to know timing, spacing, specific boss exploits, but you also need to master mechanically challenging techniques. The latter is replaced with RPG consumables/builds in souls-like, which you get by exploring—another reason that bogs down the game’s pace.
I’m not shooting down the value of soulslikes; I’m fully aware Dark Souls has no intention to play like Bayonetta, and that does not indicate it’s worse in any way. Just pointing out why their slow pace puts me off.
Maaan, easy: soulslike. Combat so slow, they’re the closest real-time combat will get to turn-based. Everything moves at a snail’s pace in most of those games, holy shit.
If I want difficulty, I’ll just play Bayonetta or Ninja Gaiden or something, it does not need to be slow and boring AF.
Are there any soulslikes that take place underwater or with moon gravity? I think you might be onto something with that description
Another Crab’s Treasure - Its actually a pretty fast paced and fun souls like.
I don’t find soulslike games to be slow, but that may just be a result of me being used to the controls and therefore having a lot more agency of what my character does.
What I will offer as an actual rebuttal is this: the committal nature of slower movement and attacks really forces you to identify the right approach for a situation. Same reason why I prefer Greatsword/Hammer in older Monster Hunter games. You reach a point where your character looks like they’re demolishing enemies in a relatively effortless manner, but only because the player understands exactly what needs to be done.
The initial challenge is pattern recognition and strategy, the long-term challenge is consistent execution.
This is my issue with soulslike combat: all of this is also applicable to fast-paced action games, specifically on higher difficulties. You won’t Platinum Jeanne on Infinite Climax in Bayonetta if you don’t know what exactly needs to be done.
Furthermore, in fast-paced action games, you don’t only need to know timing, spacing, specific boss exploits, but you also need to master mechanically challenging techniques. The latter is replaced with RPG consumables/builds in souls-like, which you get by exploring—another reason that bogs down the game’s pace.
I’m not shooting down the value of soulslikes; I’m fully aware Dark Souls has no intention to play like Bayonetta, and that does not indicate it’s worse in any way. Just pointing out why their slow pace puts me off.