Easy. I work hard, I like to take it easy when I game.
That is to say, in games that offer you these choices, Warrior is Easy, Rogue is Normal, and Mage is Hard. Mages have powerful spells, but they’re limited by mana costs. They’re also more fragile, and they’re often pitted against people who can attack with no such cost and take more damage. Mages, thus, are at a disadvantage.
Rogues are limited by ammo if they use bows. They don’t typically use swords, but can use daggers. They’re quick, but not as strong as warriors.
Warriors can take a lot of damage and do a lot of damage.
Make it D&D and it’s a different story. I typically roll a mage and subclass into thief or assassin, because those characters tend to think like I do. Strategy, planning.
With Skyrim, it’s sneak thief every time because the game is geared for that.
Games are very seldom fair for all the choices you can make. I think D&D tries more than most. Most games are straight up unfair to mages. That’s one thing I like about Hogwarts Legacy. You have to play a mage (a witch or a wizard). Despite the fact that the books were written by a bigot, you can be trans, and there’s a trans character in the game. For some people, it’s not enough. Fortunately, they don’t have to play the game, and it goes on sale for ten bucks all the time. It was also free on Epic once. So you really don’t have to pay that much for it, and once you get a broom, you got your money’s worth because flying is awesome. Anyway, the game is geared towards magic use, and it makes magic fun. And it’s never really hard, either. So you can play it casually.
With Cyberpunk 2077 I also went with the mage build. It’s not immediately apparent which is which in Night City. Your first choice is Streetkid, Nomad, or Corpo. These are back stories. They don’t matter, except Nomad gets you a cooler bike and Corpo gets you a cool line. No, the class choice comes down to your cyberdeck. If it’s got the hacking modules, I forget what they’re called right now, you’re a mage. If you have a Sandevistan (slow time), you’re a rogue. The berserker one is warrior. The latter two just make the game harder. This is another game geared toward mages, except mages here are called Netrunners. A Netrunner can hack several things at once, cause enemy guns to misfire, blind enemies, and even spread a plague amongst them. And that’s low level stuff (that can level). The high level stuff is straight up nasty. I mean, if you’re not a Netrunner in Night City, you’re challenging yourself for some reason. Or you wanna be David Martinez from the Netflix anime about the game. But you’ll never be as good as him because his Sandevistan was special. You don’t get that one. And the berserker decks are just dumb. They’re there to check a box.
Just wanted to comment on your cyberpunk observations, netrunner is a great time but like the most fun I had in that game was gorilla arms on a body/reflex build with berserk. By end game you’re just walking through buildings, tanking shots, punching heads off. feels absolutely unstoppable.
Netrunner was cool but I always felt I had to play more careful and clever. Yes they can hack a camera and remotely clear a room, but I fricking loved being the hulk.
Fair, but gorilla arms aren’t tied to berserk. They do synergise well, but gorilla arms is the best cyber arm augmentation because you can use it for strength checks. There aren’t a lot of these, but there are a fair few in that if you’re not going for a strength build, you can push strength (body?) to the point where gorilla arms will get you through most doors. There’s probably a guide for that, but I try not to min/max too much.
For Elder Scrolls IV: Oblivion, the OP method was to become an enchanter. Just enchant a dagger with “Weakness to magic” and some magical damage enchantment. Weakness to magic will stack, so if your dagger is enchanted with 100% weakness to magic, then the second hit multiplies the effect of their weakness to magic.
TL/DR: A dagger enchanted correctly could kill basically anything within a few hits.
Morrowind was worse. Casting a flight spell that lasted 1 second on cliff racers dropped them when the spell was over (taking away their innate ability). Same with water breathing on the killer fish (I forget their name).
I guess that’s part of the reason enchanting got nerfed so hard in Skyrim. It probably won’t be in The Elder Scrolls VI, if that ever comes out.
Worded that badly. Everyone gets Jackie’s Arch. If you’re Nomad and one of your stats is high enough, you can advise him to tune it. Then you get Jackie’s Tuned Arch. It’s slightly better.
oh. I was unaware although I think I encountered. it. its just before getting the robot thing where he is waiting for you outside? if so i never realized it made a difference.
Easy. I work hard, I like to take it easy when I game.
That is to say, in games that offer you these choices, Warrior is Easy, Rogue is Normal, and Mage is Hard. Mages have powerful spells, but they’re limited by mana costs. They’re also more fragile, and they’re often pitted against people who can attack with no such cost and take more damage. Mages, thus, are at a disadvantage.
Rogues are limited by ammo if they use bows. They don’t typically use swords, but can use daggers. They’re quick, but not as strong as warriors.
Warriors can take a lot of damage and do a lot of damage.
Make it D&D and it’s a different story. I typically roll a mage and subclass into thief or assassin, because those characters tend to think like I do. Strategy, planning.
With Skyrim, it’s sneak thief every time because the game is geared for that.
Games are very seldom fair for all the choices you can make. I think D&D tries more than most. Most games are straight up unfair to mages. That’s one thing I like about Hogwarts Legacy. You have to play a mage (a witch or a wizard). Despite the fact that the books were written by a bigot, you can be trans, and there’s a trans character in the game. For some people, it’s not enough. Fortunately, they don’t have to play the game, and it goes on sale for ten bucks all the time. It was also free on Epic once. So you really don’t have to pay that much for it, and once you get a broom, you got your money’s worth because flying is awesome. Anyway, the game is geared towards magic use, and it makes magic fun. And it’s never really hard, either. So you can play it casually.
With Cyberpunk 2077 I also went with the mage build. It’s not immediately apparent which is which in Night City. Your first choice is Streetkid, Nomad, or Corpo. These are back stories. They don’t matter, except Nomad gets you a cooler bike and Corpo gets you a cool line. No, the class choice comes down to your cyberdeck. If it’s got the hacking modules, I forget what they’re called right now, you’re a mage. If you have a Sandevistan (slow time), you’re a rogue. The berserker one is warrior. The latter two just make the game harder. This is another game geared toward mages, except mages here are called Netrunners. A Netrunner can hack several things at once, cause enemy guns to misfire, blind enemies, and even spread a plague amongst them. And that’s low level stuff (that can level). The high level stuff is straight up nasty. I mean, if you’re not a Netrunner in Night City, you’re challenging yourself for some reason. Or you wanna be David Martinez from the Netflix anime about the game. But you’ll never be as good as him because his Sandevistan was special. You don’t get that one. And the berserker decks are just dumb. They’re there to check a box.
Just wanted to comment on your cyberpunk observations, netrunner is a great time but like the most fun I had in that game was gorilla arms on a body/reflex build with berserk. By end game you’re just walking through buildings, tanking shots, punching heads off. feels absolutely unstoppable.
Netrunner was cool but I always felt I had to play more careful and clever. Yes they can hack a camera and remotely clear a room, but I fricking loved being the hulk.
Fair, but gorilla arms aren’t tied to berserk. They do synergise well, but gorilla arms is the best cyber arm augmentation because you can use it for strength checks. There aren’t a lot of these, but there are a fair few in that if you’re not going for a strength build, you can push strength (body?) to the point where gorilla arms will get you through most doors. There’s probably a guide for that, but I try not to min/max too much.
For Elder Scrolls IV: Oblivion, the OP method was to become an enchanter. Just enchant a dagger with “Weakness to magic” and some magical damage enchantment. Weakness to magic will stack, so if your dagger is enchanted with 100% weakness to magic, then the second hit multiplies the effect of their weakness to magic.
TL/DR: A dagger enchanted correctly could kill basically anything within a few hits.
Morrowind was worse. Casting a flight spell that lasted 1 second on cliff racers dropped them when the spell was over (taking away their innate ability). Same with water breathing on the killer fish (I forget their name).
I guess that’s part of the reason enchanting got nerfed so hard in Skyrim. It probably won’t be in The Elder Scrolls VI, if that ever comes out.
nomad gets a bike? are you talking jackies bike. everyone gets that.
Worded that badly. Everyone gets Jackie’s Arch. If you’re Nomad and one of your stats is high enough, you can advise him to tune it. Then you get Jackie’s Tuned Arch. It’s slightly better.
oh. I was unaware although I think I encountered. it. its just before getting the robot thing where he is waiting for you outside? if so i never realized it made a difference.