• BarneyPiccolo@lemmy.today
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    28 minutes ago

    The fundamental difference is that when you buy those formats, you are getting a final product. Nobody is stopping your disc in the middle, to ask if you want to download the special remix of this song, or a deleted scene.

    Video games are now constantly upselling, and they can’t do that if the consumer is isolated on their PC.

  • khaleer@sopuli.xyz
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    1 hour ago

    well, music and movies do not weight several hundred GB of data… but that’s also modern games problem.

    As a person working in gamdev - they ABSOLUTELY can optimise - people just doesn’t care nowaday.

  • Mwa@thelemmy.club
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    1 hour ago

    well ig games still being on CDS today are either for Console or is still small enough to fit.

  • wewbull@feddit.uk
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    10 hours ago

    They should have moved to USB keys a long time ago. Make them big and call them cartridges if you want, but optical discs are far too slow.

    • MonkderVierte@lemmy.zip
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      8 hours ago

      And loud. And fragile.

      Thumbdrives have a firmware, you could easily make them read-only. And also add your inconvenient DRM snake oil, if you will.

      But no, cloud promises more $$$ through lock-in.

    • purplemonkeymad@programming.dev
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      9 hours ago

      Can you imagine if video game prices were affected by the memory shortages?

      But is this not how switch1 games were, just read only sdcards with the game on them.

  • ransomwarelettuce@lemmy.world
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    11 hours ago

    Devils advocate here.

    I/O and storage in those media formats are kinda limited for video games.

    Blue-Ray prob has enough storage (at most we could go for multiple disk releases) capacity but still you would have to copy the games to disk.

    I think GOG is on right track on this DRM free keep on disk as long as you want no need to check with external servers to play them.

    • Axolotl@feddit.it
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      2 hours ago

      I see no problem with multiple discs tbh, also, we forget that thumbdrivers, sd cards, SSDs etc etc exist…

    • brucethemoose@lemmy.world
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      3 hours ago

      ^

      I see a whole lot of theoretical “what if platforms did this or that,” when GoG is already doing it right. That’s the way.

  • Smaile@lemmy.ca
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    4 hours ago

    as long as i get an unlocked version of the files, im happy, but if i don’t, to the great seas i go, tho i still buy. i just have a ‘backup’ in case anything happens.

      • Datz@szmer.info
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        3 hours ago

        That’s a point against Sony, specifically being a closed system. Having to buy games on Sony’s store requires getting a PS5/6 in the first place, but why get one when PCs are open, and usable if Valve goes rogue too?

        • Honestly, when I wrote it I was thinking “Sony doesn’t have to compete against relatively easy piracy like Steam and GOG do”. I don’t even remember what my actual point was, but I think it was precisely against Sony as in “there is no easy alternative if Sony goes rogue, your PS OS belongs to them, so they have not such incentive to make things good, therefore the risk is higher” or something like that lol.

        • ragebutt@lemmy.dbzer0.com
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          5 hours ago

          Piracy for consoles isn’t like it was in the Xbox 360 and earlier days (excluding Nintendo although they seem to have finally gotten their shit together with switch 2 in this regard). Security for consoles was a joke back then and easily defeated with hardware mods, sometime within weeks of release. Now the focus is more on soft modding and even then it can take ages, if ever.

          The ps5 is technically jailbreakable but only in an extremely narrow and unlikely set of circumstances (eg did you buy a ps5 several years ago and never connect it to the internet awaiting a hack that may never come?). And even that took years to release. A far cry from the days of 10 different ps2 modchips and softmods for you Xbox, both available relatively quickly with a super active scene supporting them

          • orca@orcas.enjoying.yachts
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            5 hours ago

            You can get banned from connecting your console to their services if you’re caught using pirated games, or you’ve tampered with the system. There’s ways around it though, and some people don’t care if they’re locked out of services as long as the system still plays the pirated software.

  • Sibbo@sopuli.xyz
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    13 hours ago

    You can buy games DRM free on GOG and burn them onto a disk yourself. Or multiple ones, if needed

  • LouNeko@lemmy.world
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    7 hours ago

    Yes there is a very simple reason which is massively anti-consumer. Every product competes with it’s own predecessor. Physical products will sooner or later break, movies will sooner or later get boring, same goes for music. But video games are different. People are still playing Tetris and Super Mario 64. You release one good game and the next one has to be better otherwise people will just continue to play the previous one instead of buying the new one. Publishers try to control this aspect. They dont want you to own games only have a license to play. It’s not even a question of “if” they going to take away your older games, but “when”. They want to restrict access to the previous product so you will have to buy the new one. They want full control. Look at Call of Duty. All but, the newest titles are barely playable, and that is done by design.

    • Bluescluestoothpaste@sh.itjust.works
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      2 hours ago

      That’s also why im a patient gamer, like i really dont care if i cant play the newest games, i could have only played chess my whole life and been happy. So sometimes i wait five years to play a game because it was really expensive at release DRM whatever. Who cares, im still playing games from the 1990s once in a while, ill be fine not paying $80 for the new AAA games on release.

    • DupaCycki@lemmy.world
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      8 hours ago

      Game companies realized their mistakes in making some fun games in the past, and now are trying to make sure nobody can play them.

    • shpuncle@lemmy.dbzer0.com
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      21 hours ago

      I also listen to The Doors and watch the dollar trilogy once in a while - music and movies can be timeless too!

  • nymnympseudonym@piefed.social
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    22 hours ago

    There’s aso no reason the physical copy can’t demand to get a validation token from Corporate Server every time it’s played

  • auzy1@lemmy.world
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    19 hours ago

    Sony has always screwed consumers. No idea why anyone buys their products anyway

      • Spraynard Kruger@lemmy.world
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        2 hours ago

        I remember when I got a PSP in middle school, I thought everything was going to start using UMDs eventually since they were “universal”.

        Everything about the PSP looked so high tech because it could display graphics close to PS2 quality, played tiny disks, had a wide screen, and somehow fit 32 whole megabites on a little memory card.

    • yardratianSoma@lemmy.ca
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      19 hours ago

      I mean, not always. They mostly did away with bullshit proprietary connectors, did away with their proprietary flash memory cards, and didn’t form a walled garden as putrid as that of Apple.

      That being said, nothing is the same anymore. Digital everything will take over, because it’s just cheaper to not burn disks.

      • VoteNixon2016@lemmy.blahaj.zone
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        13 hours ago

        They installed those rootkits out of the goodness of their hearts, dammit, they cared about us the whole time and we never showed our appreciation and now look where it got us

      • Natanox@discuss.tchncs.de
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        18 hours ago

        Uuuhm, not quite. The Playstation ecosystem absolutely is a walled garden. Their proprietary flash memory cards aren’t a thing anymore because they failed to win against more open standards (SD, microSD) and it would’ve been super expensive to stick with it on their own for no good reason.